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Steam announcementView the game on SifterOctober 2, 2026

Week 2 | Community Requested Upgrades

Development continues at a blistering pace. I pushed 3 patches this week, mainly focused on features and improvements requested by my players. The big highlights are major improvements to the map, the addition of two more item quick slots, and improved combat feedback. Here's the full rundown:

v1.06 - Map Improvements

• Map can now be zoomed and panned

• Stairs added to map, with up or down indicators

• Dead ends are now indicated on map

• Treasure room door is now indicated on map

• Fixed various errors in room textures for a more accurate map

• Fixed regression in Orc Grunt hit reaction animation

v1.07 - HUD Feedback and Combat Improvements

• Stat bars now flash + audio cue when an action cannot be completed due to too little (or too much) of a stat. IE, attacking with too little stamina, trying to cure when you already have full health, or casting a spell with too little mana.

• Prevent the use of Mana potion with full mana or Health potions with full health.

• Combo queueing logic improved. Should feel more intuitive now to chain together combo attacks

• Parrying an enemy now makes the player face them. It was common before to miss a counterattack because the player was facing the wrong way.

• Fixed a bug where if you ran out of stamina mid-combo, when stamina came back you would begin mid-combo. Now it resets.

• Weapon now flashes along with the audio cue when winding up for a charge attack

• Fixed a bug where the FPS bow draw animation would play when the player had too little stamina to do so, resulting in confusion when releasing did not shoot an arrow

• Lurker is now more aggressive and attacks have forward momentum.

v1.08 - Two More Potion Quick Slots

• Per community request, I added two more quick slots! They now activate with 1, 2, and 3 by default on keyboard. On controller, D-Pad up now opens a selection wheel, similar to selecting spells

• Food items can now be added to quick slots. Gotta get that protein in.

• Added missing VFX / SFX for consuming certain potions and food

• Simplified how controller works in inventory. Y now opens the item submenu same as right clicking with a mouse.

• Action bar inside the inventory is now much more accurate as far as which commands are currently available.

• Updated player inventory window to make room for new quick slots as well as..... let's just say "future content"

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.