v1.07 - HUD Feedback and Combat Improvements
• Stat bars now flash + audio cue when an action cannot be completed due to too little (or too much) of a stat. IE, attacking with too little stamina, trying to cure when you already have full health, or casting a spell with too little mana. • Prevent the use of Mana potion with full mana or Health potions with full health. • Combo queueing logic improved. Should feel more intuitive now to chain together combo attacks • Parrying an enemy now makes the player face them. It was common before to miss a counterattack because the player was facing the wrong way. • Fixed a bug where if you ran out of stamina mid-combo, when stamina came back you would begin mid-combo. Now it resets. • Weapon now flashes along with the audio cue when winding up for a charge attack • Fixed a bug where the FPS bow draw animation would play when the player had too little stamina to do so, resulting in confusion when releasing did not shoot an arrow • Lurker is now more aggressive and attacks have forward momentum.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.