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Steam announcementView the game on SifterSeptember 30, 2026

Plan B - v1.1.1

(EDIT: the initial build I uploaded (build 1366, you can check it in bottom left of home menu) had an extremely low framerate even in menu ; i've uploaded a fix, build 1367 a few minutes after. Very sorry for the issue!)

Thank you for your support for this update & dlc release!

Here is a first patch with plenty of bug fixes and balances. Some are very important:

  • There was a major performance issue when you had plenty of Airship or Container ships. It should be much much better now
  • Airships are now hidden in Enhanced View, so you can better sea areas covered by Airships.
  • Space Lift was spawned in low altitude instead of high altitude, hence being flooded when more water comes. If you have difficulties managing already spawned (with walls/pumps or terrain tool), don't hesitate to contact us on forum or discord so we can help you.
  • Ice comets now randomly spawn some geysers on Lava World, so you can't be limited by Nitrogen capacity anymore

Plan B - v1.1.1 build 1367

Improvements:

- Huge performance optim of Airships and Container ships

- Hide Airship in Enhanced View

- Add a "i" information button next to the top-middle HUD objective, to open the Info page, mostly for the "produce X buildings" steps.

- Upgrade Efficiency techs now applies also to: water pump, atm extractor, ice extractor, filters, drones extractors

- Ice comets on Fire World generate geysers sometimes (20% chance)

- Add Info page about Nitrogen on Water Planet

- Terrain tool: if you raise terrain under water, water is removed (added to clouds) to avoid flooding the area

Bug fixes:

- Fix spawning Space Lift in too low altitude (future bottom of oceans)

- fix bug with landmark tower copy paste (text set to default city name)

- fix building road on ice over water

- fix city not being burn by lava (they were moving away)

Balance:

- Carbon easier to produce:

* polymer: 3 carbon gives 2polymer instead of 1

* compost needs 3 carbons instead of 2

* atm extractor produces 20/year instead of 15

- Airships: recipe htparts 10->30 & hydrogen 20->30, piles of 6 containers instead of 7

- Extractor Drone:

* mining speed: 2 => 1.5

* move minimum duration : 5s

And for information, here are the hotfix that had already been pushed live:

Plan B - v1.1.0 hotfixes

Bug fixes:

- fix hovercraft path impossible to reroute, remove some wrong warnings

- replace "BUILD 5 EXTRACTORS" by "PRODUCE 5 EXTRACTORS"

- modify early hint about mining iron to explain that on Fire World you need to extract Basalt first.

- fix default factory recipe set to basalt on classic & water world

- fix an error at planet creation if skipping intro very fast (since previous hotfix)

- fix an issue when using terrain tool while dialog opens

- remove sf5/nf3/neutralizers max count from production stat window

- fix hovercraft not following slope

- fix freeze and issue when trying to move stops of ships after water recipe

- add a idle recipe for construction site and rocket ship, so we do not get a real recipe before it's unlocked, and so we can set them as idle.

- remove sound of forests destroyed by lava

- geysers are not destroyed when creating mountain over them

- fix +70°achievement

Balance:

- Fire world: geysers give 2x more Nitrogen

Minor:

- add a close button on tech tree

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.