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Anniversary Patch 8 - v0.7.16.10
Update Notes
September 29th
Bug Fixes
- Fixed a crash that could occur when loading a saved game with active ruptured fuel lines on the ship
- Fixed an issue where vendor items could still be picked up after loading a save
- Fixed artifact vendors incorrectly charging players without giving the purchased artifact
- Fixed an issue where interacting with objects could permanently break all future interactions for the host player
- Fixed ship components of the same type sometimes being incorrectly removed or not updating properly when replaced
- Fixed screenshake from automatic weapons persisting after swapping to a different weapon
- Fixed players being able to clip through walls when the camera rotation changed
- Fixed engine boost effects getting stuck when docking a ship
- Fixed clients sometimes starting with incorrect max health
- Fixed shotgun pellet spread incorrectly applying hip-fire accuracy penalty while aiming down sights
- Fixed the Ship Chain ability incorrectly triggering on status effects regardless of damage rules
- Fixed HUD icons incorrectly appearing on the end-of-match results screen
- Fixed the jukebox hint text not updating in real time, and fixed music continuing to play after the jukebox is de-loaded when changing level
- Fixed an issue where players exiting an exterior combat seat could be placed at an invalid position
- Fixed inconsistent item placement in the assembler blueprint upgrade screen
- Fixed a client crash that could occur during weapon setup when joining a game in progress
Improvements
- Weapon swap now correctly registers a queued shot if the fire button is still held when the equip animation completes
- Added a short delay before firing is allowed after swapping weapons, preventing accidental shots during the swap animation
- Adjusted weapon equip delays and updated the marksman rifle equip animation to better match its equip timing
- Updated the LMG aim-down-sights shoot animation to reduce excessive camera jump
- Minor SMG weapon swap delay adjustment
- Reduced the health of the Plasma Fused enemies encountered on high Threat Levels
- Added safeguards to prevent enemy ships from staying fully invincible as a scripted sequence even when players approach on jetpack
Miscellaneous
- Removed the developer menu tools in public release builds of the game. This will affect some currently existing mods, but ultimately stop the problem of "cheating" players ruining progression and the experience for other unsuspecting players in a lobby.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.