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Steam announcementView the game on SifterOctober 3, 2026

IEH2 [ver. 4.2.1.2] Hotfix

  • With Swarm Chaser enabled, Auto Dungeon Progression now clears active swarms between dungeon runs without interrupting the current run. Dungeon progression resumes after the swarm is cleared or expires. Passive heroes also require Convene.
  • Increased the hard caps for:
  • Extra After Damage: 1e32% → 1e100%
  • Skill Cast Speed: 1e17% → 1e100%
  • Abilities and Super Abilities: 1e18 → 1e100

[*]The Offline Bonus screen now appears while rewards are being calculated, with options to cancel or retry. Offline time is preserved across saves and restarts until you claim either Nitro or Passive Playtime rewards. [*]Improved Simulation time limits and offline reward estimates. Completed trials are retained when additional trials cannot finish within the processing budget, and Heroes with inconclusive results are clearly indicated. [*]Fixed an issue where starting World Ascension Tier 3 could get stuck on the loading screen. [*]Fixed an issue where challenge boss attack visuals could disappear when too many projectiles were on screen. [*]Fixed an issue where Challenge Boss Talisman rewards could incorrectly display “Utility Inventory is full” at the start of a WA3 Run, preventing players from claiming them despite having available space. [*]Fixed an issue where Lv 0 Metal Pets spawned with 0 HP, preventing them from gaining Loyalty Points from Order skills. [*]Fixed an issue where Auto Area Progression could prevent Auto Rebirth from triggering even when all rebirth requirements were met. [*]Fixed an issue where Auto Area Progression and Auto Dungeon Progression could skip targets in Additional Clear mode when total clear counts were extremely high. [*]Fixed other minor bugs

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.