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Steam Beta Client Update: October 1st
We have just shipped an updated Steam Client to the Preview/Beta channel.
General
- Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in notification settings
Remote Play
- Improved the automatic Pyrowave bitrate calculation to improve visual quality
- Added convars @PyrowavePSNR and @PyrowaveHeightFactor to tune automatic bitrate calculation (see https://github.com/Themaister/pyrowave/blob/master/eval-results/objective-bitrate-evaluation.md for details)
- Pyrowave manual bitrates can be increased up to 1 Gbit/s (more bandwidth increases latency!)
- Pyrowave bitrate has been reset to the automatic default
- Fixed gradually increasing video latency when using Pyrowave on slow network links
- Reduced audio dropouts when using Pyrowave
- Added a dialog to recover if your network isn't able to handle current streaming settings
- Added a Steam menu option to stop desktop streaming
Steam Input
- On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time
Game Overlay
- Fixed crash when Vulkan games recreate their swapchain
Steam Controller Firmware
- Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck
- Improve the time needed to fully connect the device in Steam
- Fixed an issue where pairing via a puck connection could fail
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.