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Steam announcementView the game on SifterSeptember 25, 2026

Early Access v1.8.2.0 Experimental | Allround Improvements

Early Access v1.8.2.0 Experimental

- Reworked mesh damage visuals. All units now support visible locational damage on their surface materials. - Minor texturing pass for all units. - Added custom torpedo coloring. - Character stats and gear now affect swim speed. - A series of fixes for call-in planes to help them behave better when dive bomb targets are available. - Recalibrated air rocket pods. - Fixes to certain ships having more secondary explosion triggers than necessary. Most squadron ships were affected by this, lets us know if they still seem fragile. - Added bomb available icon on unit indicator HUDs. - Added news message for losing the campaign (losing all territory) - Assigned appropriately sized splash VFX to larger caliber shells. - Landing boats now stop and visually release soldier models on to land. - Allow Invert Camera Y setting to also invert mouse Y in utility weapon mode. - Cumulative sunk tonnage and campaign time in days now visible in stats tab. - Lunga now always starts as an airbase with bonus supplies. - Secondary explosions VFX minor adjustments. - Fixed bomber rear gunners no longer working. - Fixed PC-461 missing engine audio. - Fix issues with color selector mouse highlights. - Fixed Rennell island spelling. - Fixed dive bomber warning highlight frequency rates.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.