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Steam announcementView the game on SifterOctober 5, 2026

Hotfix 0.3.5 - now available! [patch notes]

Hello everyone,

The newest hotfix to Update 2 is live now. This hotfix introduces lots of game stability and building mechanics related fixes. If you haven't yet launched your previous saves on the 0.3.4 game version please also read the “important” section below.

On some bigger saves made on version 0.3.3 and earlier, the initial load time might be excessively long (~5-10 minutes, depending on hardware and save complexity) due to changes to Pillar mechanics, as every Pillar is being replaced with a new one.

Saves made on the 0.3.4 or 0.3.5 version will bring the loading time back to normal.

We are sorry for the inconvenience. We are working on speeding up this process in future updates.

Crashes & Performance issues

  • Improved loading speed of save files made on game versions prior to Update 2
  • Fixed the issue where the game would freeze while placing multiple Platforms with almost full stability
  • Fixed a crash that was caused by the Frame Generation system
  • Fixed a crash that was caused by placing a building on top of a Supported Platform and deconstructing it with the “Exclude Foundations” option enabled
  • Improved performance of rendering of a Base Core
  • Fixed a crash triggered by an animation bug occurring on spawning large groups of enemies
  • Fixed a crash that might have been caused by incorrect virtual textures
  • Improved the game's memory management which will improve its overall stability

Multiplayer issues

  • Fixed the issue where after a Client deconstructs a building without foundations and reloads the game, the Platforms from under the deconstructed building would stop conducting electricity
  • Fixed the issue where Clients could extend Support Pillars below terrain
  • Fixed a bug where after a Client deconstructs building with foundations, other Players in the session could still place their buildings on the non-existent foundations
  • Fixed the issue where Player instead of dying from a Fire Wave entered the incapacitated state
  • Fixed the UI issue with the Harvester’s speed level indicator constant flashing at level 5
  • Fixed the issue with Platform conductors appearing next to the formerly deconstructed Pillars

Dedicated Servers

  • Fixed the issue where deconstructing a Habitat with excluded foundations caused the interiors to remain visible in sessions on Dedicated Servers

Building

  • Fixed the issue where the Platform would take the wrong amount of stability cost on tall Pillars
  • Fixed the issue where multiple Platforms could not be snapped to foundation Pillars
  • Fixed the issue with the stability cost of Stairs placed on Base Platforms
  • Fixed the issue where Pillars would float upon deconstructing of the Supported Platform underneath
  • Fixed the issue where copying Platforms in certain cases caused them not to follow the correct Stability guidelines
  • Fixed Stability calculations for Habitats placed on already existing Platforms
  • Fixed the issue where foundations of deconstructed buildings still appeared from larger distances
  • Fixed a calculation bug that allowed creating floating platforms
  • Fixed the issue where Platforms and Rails would light up as if being powered despite the deconstruction of their corresponding Base Core
  • Fixed the issue where building multiple Platforms in certain conditions would replace some Buildings
  • Fixed the issue where power would be shared between two different separate bases despite them not being connected
  • Fixed the issue where Supported Platform cost wouldn't be increased when changing its height
  • Fixed the issue where Platforms could float when placed next to a Pillar Support
  • Fixed a calculation issue where buildings snapped to Pillars would have incorrect stability
  • Fixed the issue where Pillars could clip with each other under specific circumstances
  • Fixed the issue where Pillars placed on top of each other would have improper stability on the newest version of the game
  • Fixed the issue where multideconstruction of Habitat's interiors built on an older game version caused the entire Habitat to be highlighted
  • Fixed the issue where Platforms would not conduct power under specific circumstances
  • Fixed the issue where buildings had 0 stability when placed on a Pillar built on a Platform
  • Fixed the issue of Platforms snapping incorrectly to Pillars on older save files
  • Fixed the issue where Supported Pillar wouldn't add stability to already placed Platforms
  • Fixed the issue where connection indicators would not be shown when connecting a building at a lower height
  • Fixed the issue where foundation elements were treated as a single unit when calculating stability when another Platform was being snapped to it
  • Fixed the issue where buildings could not be built on top of a Pillar Support with Lock Location turned on
  • Fixed the issue where stability calculation of multiple Platforms differed from the stability cost of single Platforms
  • Fixed the issue where tall Pillars built on top of Platforms provided additional stability to the whole construction
  • Fixed the issue where building multiple Platforms could place one of them inside a Pillar
  • Pillars now cannot be built infinitely high
  • Fixed the bug where Platforms would incorrectly connect to Pillars
  • Fixed the issue with Viewports remaining in the game upon deconstruction of multi-level Habitats
  • Fixed the bug that caused Platforms and Walkways to collide with Airlocks on the Habitat's second floor
  • Fixed the issue where a Platform could overlap with another instead of replacing it
  • Fixed the issue where deconstructing a Zipline would not return Building Materials
  • Fixed the issue where pre-Update 2 saves loaded on the newest version of the game would cause Pillars to shrink
  • Fixed a UI display of cost of building Drone Rails and Ziplines which omitted Supporting Pole costs
  • Fixed the issue where player could not enter deconstruction mode under specific circumstances

Gameplay

  • Fixed the issue where consumable effects could be extended by reloading a save file
  • Running on Platforms with an overloaded power system should now properly drain the character's energy
  • Fixed the issue of doubling of Ignitium loot when harvesting Meteorites with a full inventory

Other

  • Resolved issues where missing localization data left certain strings in English across multiple languages
  • Fixed the placeholder dialogue string when approaching an Antenna without the map

Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.

If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.