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Steam announcementView the game on SifterSeptember 13, 2026

Big Patch v1068

Main Addition

- Enabled joining online Arena matches in progress

No more waiting for the matches to end, you can join-in right away now.

Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.

Multiplayer & Co-op

- Improved connection stability, joining matches in progress, and reconnecting.

- Fixed several issues with players leaving, being kicked, or changing hosts.

- Improved synchronization of player positions, weapons, respawns, teams, and character sizes.

- Fixed allies taking damage multiple times from a single attack in co-op.

- Improved online hit detection and fixed several damage inconsistencies.

- Fixed mines and gadgets sometimes appearing or behaving incorrectly online.

- Improved enemy movement and scripted sequences in co-op.

- Fixed incorrect lobby messages, ping readings, and match-ending screens.

Gameplay & Controls

- Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.

- Made Slippery Floors movement more consistent across different frame rates.

- Fixed bots failing to switch weapons correctly after being disarmed.

- Fixed random weapon changes ignoring Melee Only.

- Improved NPC pathfinding and made escorts and civilians easier to push out of the way.

- Improved controller compatibility and fixed individual invert-look settings in split-screen.

- Fixed weapon sway jumps on computer stutters.

Visuals & Mission Endings

- Fixed weapons occasionally becoming invisible after switching weapons or respawning.

- Fixed weapons and characters appearing when they should be hidden during cutscenes.

- Fixed several animation and muzzle-flash issues.

- Soother helicopter movement.

- Improved transition stability between gameplay, mission endings, credits, and results screens.

- Fixed lingering death effects, mistimed music, and missing mission-completion audio.

- Fixed mission-time tracking and objective messages disappearing too early.

- Fixed cutscene skipping affecting later missions in Online Coop.

Audio & Stability

- Improved voice-chat stability and performance.

- Fixed microphone testing interfering with voice chat or transmitting leftover test audio.

- Improved save reliability to better protect existing saves when saving fails.

- Fixed deleted profiles leaving behind custom campaign progress.

- Fixed several potential multiplayer crashes and freezes.

- Reduced unnecessary processing in audio, cutscenes, and lobby menus.

Arena Progression

- Added unlock progression when you complete regular multiplayer Arena matches.

- Added clearer locked-content entries in Arena menus.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.