Watch on YouTube ↗The Beta has officially ended. Thank you for your invaluable support, Mercenaries!
Community Update #7 is now live!
Features & Changes
"The Lair"
- A whole new Point of Interest for criminal activities. In "The lair", you'll have the ability to:
- Sell stolen items
- Purchase weapons and armour
- Reduce your troop’s Suspicion.
- Accept contracts suited to criminal bands.
- Rest
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Check out our post for more information
New Prisoner Class and Skill Tree
Prisoners are receiving a major update with several new and reworked systems:
- Prisoners now have needs of their own.
- Information about their needs is now clearer, helping you understand how to earn their trust.
- The detention system has been reworked to make the consequences of your decisions easier to understand.
- Prisoner escapes can now have several outcomes:
- They may ambush your troop with reinforcements.
- They may attack your camp after you rest.
- They may end up behind bars in prison.
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Prisoners now have their own dedicated Skill Tree.
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Check out our post for more information
Personal Quests
Personal requests that your mercenaries may have under certain circumstances, offering a reward and entailing minor consequences in the event of failure.
UI Adjustments
- New character inspection panel with separate tabs for statistics, equipment, relationships, and special units like werewolves.
- New post-battle report panel.
- New panel for group bonuses and passives.
- New separate food counters for mercenaries, prisoners and excess at rest and travel.
Other
- Battle Improvements:
- End round button
- Improved IA calculation
- Movement speed
- Smoother Camera transition
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6 New Battle Maps.
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New bounty type: Capture and delivery to prison.
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New bug reporter in game to replace the upvote feature
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Bug Fixes
Major
- Fixed roamings pathfinding in Belerion (Guards, Pirates, Bosses...)
- Fixed enemies that sometimes doesn’t end turn in sieges battle in Skelmar
- Fixed crash when a crate in the water is taken in Belerion
- Fixed crash after using "One step beyond" with a dying unit
- Fixed return button in sing mode with a gamepad
- Fixed the units level up points in the Fief
- Fixed the crash for the quest “Rambling Animals” in Rigel
- Fixed the crash when werewolves use the rope on boat battles and land
- Fixed the inquisition’s thaumaturge spawn
- Fixed arena softlocks by making champions escape with a werewolf
- Fixed Fief audiences tutorial that can’t be skipped with a gamepad
- Fixed dialogue choices tooltips hiding the dialogue box with a gamepad
- Fixed a softlock with the prison siege quest chain in Skelmar
- Fixed a crash when the player accept the quest in the inquisition camp at Drombach
- Fixed the crash when the troop is aggressed after a rest and a unit wanted to leave the troop
- Fixed “The Plague-ridden Wife” quest softlock in Ludern
- Fixed the crash when a player interacts with the alchemy table in Rigel
- Fixed the possibility to trigger both Isandrin endings
- Fixed “Wandering Souls” contracts that can’t be completed in Rigel
Minor
- Fixed several issues with the pugilist “Focus” passive
- Fixed the pugillist “Focus” passive not triggering on killing blows
- Fixed the pugillist “Focus” passive not triggering in defensive stance
- Fixed the pugillist “Focus” passive not triggering after using “Animal Cooperation”
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Fixed the reinforcement crossbow that can’t attack after deployment
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Fixed wrong icons in Gosenberg for the university and the guard post
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Fixed wrong chains prop state in the Fief prison (with and without prisoners attached)
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Fixed the high probability to gain the “Heavy Sleeper” trait
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Fixed several typographical and localizations errors in texts
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Fixed cooking unit orientation in camp
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Fixed “Sticky Oil” that didn’t guarantee Deflection at the battle beginning
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Fixed “Backup Shield” only activating once per battle
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Fixed Gunbald and Heleth confessions
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Fixed several worldmap holes in mountains and flying props
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Fixed background music playing during bard minigames
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Fixed environment scene when interacting with merchants in Belerion
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Fixed Guardian’s Heather Shield upgrade
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Fixed the 500 krowns that wasn’t deducted after respecialization
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Fixed two guards having their legs through the ground in a quest dialogue in Isandrin
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Fixed Censer’s lanterns visual effect being at their foot
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Open this on SifterMercenaries,
The team would like to extend a huge thank you to everyone who shared their feedback. This free Community Update was shaped by your input, helping us create a better experience for all.
We can’t wait to share more details about what’s coming next. Until then, enjoy the new content!
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.