← Gaming news
Steam announcementView the game on SifterSeptember 21, 2026

Hotfix #8 Is Now Live - Achievements, Costumes & Friendlier Nests

🍃 Hello Explorers!

Another patch is out, and this one is mostly about achievements. The geology achievement was asking for a lot more than its name suggests, the hybrid ones could end up out of reach entirely, and new costumes stopped showing up in the garage mirror. All three are fixed, and all three are re-checked when you load a save you already have. Keep the reports coming if you spot anything else acting weird!

📝 Patch Notes

Achievements & Compendium

  • Geology Achievement: The geology achievement now asks only for soil samples and hard materials, instead of every environment and material entry in the compendium. Saves you already have are re-checked when you load them, so if you already meet the new requirement, the achievement is granted.
  • Xeno Zoologist & Costumes: Fixed new costumes for Hennessy no longer unlocking in the garage mirror once the Xeno Zoologist achievement had been earned. Registering a new animal always unlocks its costume.
  • Hybrid Achievements: The first animal hybrid, all animal hybrids and plant hybrid achievements are now granted when you load your save, based on the hybrids in your compendium. This repairs saves where they had become impossible to get.

Animals

  • Friendly Nests: Animals living in a nest where at least one animal is friendly toward you no longer turn protective or aggressive when you come close.

Tools

  • Dart Gun Auto Reload: Fixed the Dart Gun firing the wrong dart after it automatically loaded Sleep or Plant Booster darts.

Building & World

  • Multiroom Collision: Fixed being able to walk underneath the multiroom.
  • Antenna Sounds: Antennas now have start-up, idle and shut-down sounds, and they fade out when the antenna is switched off or destroyed.

Stability

  • Safety Checks: Extra protection around vegetation hidden under buildings, the player marker on the map and the popup shown when you finish the game.

Coming Soon

A quick look at what we are working on right now:

  • The key bindings overhaul, with full gamepad support and separate bindings per device
  • Changing gameplay settings mid-run on Engineer
  • A rework of consumables: crafted dishes and drinks will give noticeably more than the sum of their ingredients, with effects of their own
  • Nests left empty after loading a save, and missing data boxes and plant icons on the map
  • Beepipes losing their connection to the plant they pollinate after loading a save
  • Vehicles getting stuck in trees
  • A crash fix for Intel Core Ultra processors. FYI - If the game does not start at all on a Core Ultra processor, updating your Intel NPU driver from Intel's website fixes it today.

🏷️ Expand Your Experience with Our Bundles!

We have some exciting news for all the builders, flippers, and creators out there! We want to give you even more ways to enjoy the game, so we've put together some amazing bundles in order to celebrate the release! Whether you love renovating or building from scratch, we've got something for you:

  • Honeycomb + Builder Simulator - Build from the ground up just like Hennessy has to on Sota7
View on Steam ↗
  • Honeycomb + House Flipper 2 - Next-level renovations combined with Hennessy's adventure
View on Steam ↗
  • Honeycomb + House Flipper 1 - The classic flipping experience meets Sota7
View on Steam ↗

⭒˚𖠋𖠋𖠋.⋆ Join Our Discord!

If you want to stay up to date on everything Honeycomb: The World Beyond, share your feedback or simply join an amazing community, make sure to join our official Discord server here!

See you on Sota7,

-The Honeycomb Team

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.