Veti Faction Changes (Since Beta)
Veti

After the Veti Beta, we looked at both player feedback and gameplay data and made a number of changes to improve the Veti performance for all skill levels.
Garrison Enlightened Ability
All units with the ability to automatically call Enlightened to garrison have had this range doubled to make this functionality easier and more reliable.
- Range increased to 3000 (from 1500)
Refinement Altar
We want to ensure that the Veti economy remains vulnerable to effective harassment, so we are making Refinement Altars slightly easier to kill.
- Health decreased to 1800 (from 1900)
Enlightened
To make managing Enlightened easier, they are now categorized as a “Support” unit rather than an army unit. If Support Unit selection is disabled in the settings, they will no longer be selected with the All Army hotkey.
- Now classified as a Support unit
Caretaker
To make using Caretakers more fluid, we are giving them a small increase in movement speed.
- Movement Speed increased to 425 (from 375)
Resurrection Anchor
We are looking to use the Resurrection Anchor as a backup source of Ascension Anchors. We are also slightly increasing the rate at which it generates Enlightened, to facilitate early tech or combat operations.
- New Ability: Summon Ascension Anchor. Cost: 700. Cooldown: 80 seconds
- Enlightened spawn time reduced to 55 seconds (from 60)
Ascension Anchor
Ascension Anchors are critical to Veti technology and were previously too easy to kill when Elevated or Transcendent. Now, they gain health as they are upgraded, which makes it somewhat easier to preserve these important structures.
- Health increased by 200 for each tier the Ascension Anchor is upgraded.
Seeker
Seekers are fragile, given their cost, and struggle to perform effectively as flanking attackers, so we have buffed their health and speed.
- Health increased to 140 (from 130)
- Movement speed increased to 725 (from 700)
War Assembly
Several buildings have had their health increased to be more in line with other structures of their type.
- Health increased to 2500 (from 1400)
Celestial Gate
Several buildings have had their health increased to be more in line with other structures of their type.
- Health increased to 1900 (from 1400)
Messenger
Messengers have been underperforming, given their cost, and have been made faster to keep up with enemy air units.
- Cost decreased to 1000 (from 1200)
- Movement Speed increased to 1400 (from 1000)
- Build time decreased to 22 seconds (from 25 seconds)
Thunderhead
To facilitate their role as a troop transport, the Thunderheads' health and speed were increased.
- Health increased to 1300 (from 900)
- Movement Speed increased to 900 (from 700)
Warden
The Warden had some trouble getting into range of enemy units in the beta and has been given a little health and movement speed boost to ensure it works properly in its intended roles.
- Health increased to 1350 (from 1300)
- Movement Speed increased to 615 (from 600)
Cultivator
As a short-ranged damage dealer, the Cultivator needed to have its stats tweaked somewhat to increase its combat performance.
- Health increased to 650 (from 500)
- Range increased to 1800 (from 1500)
Veti Eye
Several Veti structures, including the Veti Eye, were somewhat too fragile. Also, to improve Veti tech timings, its cost was marginally reduced.
- Cost decreased to 2700 (from 3000)
- Health increased to 1800 (from 1100)
Luminary
The Luminary is a key Tier 2 support vehicle, but its cost and range were hampering its performance. A range boost puts it more naturally in the middle of the army, where its ability is easier to use, and with a slightly lower cost, they are easier to incorporate into Veti army compositions.
- Cost decreased to 1600 (from 1800)
- Attack and ability cast Range increased to 3200 (from 2800)
- Ammo increased to 4 (from 2)
Dominance Arc
The Dominance Arc was underused during the beta. To make it more straightforward to use in combat, it has been improved to serve as a better frontline tank.
- Health increased to 1500 (from 900)
- Now has Combat Servitor Progenesis (Enlightened that die near this unit spawn Combat Servitors)
Dominance Anchor
Like the Dominance Arc that this structure is spawned from, the Dominance Anchor has had its value improved with buffs to its health and attack range.
- Health increased to 1500 (from 1100)
- Build radius increased to 4 (from 3)
- Attack Range increased to 3300 (from 3200)
Phantom Artillery
These units were underperforming as stealth units and as artillery, so we have tweaked several of their stats. However, to offset this, its attacks will deal its full damage to a smaller area.
- Stealth cooldown improved to 5 seconds (from 7 seconds)
- Range increased to 3900 (from 3800)
- Damage increased to 250 (from 200)
- The area where full damage is dealt decreased to 200 (from 250)
Corral
Like the Veti Eye, the Corral has been made sturdier and its cost marginally reduced to facilitate better Veti tech upgrade timing.
- Cost decreased to 3000 (from 3200)
- Build time reduced to 42 seconds (from 45)
- Enlightened spawn time reduced to 47 seconds (from 50 seconds)
- Health increased to 2000 (from 1400)
- Now spawns an Enlightened when first built
Gorgon
Gorgons have had their cost and build time trimmed slightly.
- Cost decreased to 2500 (from 2700)
- Build time reduced to 38 seconds (from 42 seconds)
Vimana
To increase the utility of the Summon Caretaker ability, it now also spawns several Combat Servitors that can be used for defense or scouting.
- Summon Caretaker now spawns 6 Combat Servitors alongside the Caretaker
War Ender
We have reduced the War Ender’s attack Area of Effect so that it is less lethal to bunched enemy units
- Attack AOE decreased to 600 (from 800)
Sanctifier Portal
Several buildings have had their health increased to be more in line with other structures of their type.
- Health increased to 4500 (from 1400)
Tempest Relocation Protocol Doctrine
In order to be more consistently useful, we have increased the AOE of this Doctrine’s effect.
- Radius of Consecration and Tempest Charge increased to 2000 (from 1200)
Tempest Empowerment Doctrine
As a Tier 6 Doctrine, we wanted to ensure that Tempest Empowerment was appropriately powerful.
- Spike Launcher damage increased by 50% (from 33%)
Efficient Awakening Doctrine
The previous version of this Doctrine did not yield a sufficiently useful effect relative to its opportunity cost.
- Awakened Factories now refund 10% of the cost of the unit (from 5%)
Anchoring Doctrine
To be more consistently useful, we have increased this Doctrine’s effect.
- Awakened Perk effects are now increased by 30% (from 20%)
Regrowth Doctrine
Slight improvement to the Doctrine by giving it a new effect.
- Now also increases Caretaker Health by 25%
Resurrection Doctrine
As a part of this Tier 6 Doctrine, we are improving the effect of Ascension Anchors’ Consecration aura, making it a better intended replacement for Sacrifice.
- Radius of Consecration from Ascension Anchors increased to 2000 (from 800)
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.