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Steam announcementView the game on SifterSeptember 30, 2026

Update 1.0.19

Added

  • Added new Encyclopaedia pages covering outpost management, Helium-3 extraction, and colonist work at outposts.
  • Added a status for colonists who are sitting in a truck.
  • Added tooltips when selecting the difficulty at the end of the Prologue.
  • Added a check for the presence of a Cargo Dock at the start of the Echo-7 quest.
  • Added automatic updating of the gas counter in the Cargo Dock.
  • Added the game title to the pause menu.

Fixed

  • Fixed issues with rooms introduced in the previous patch. Affected saves have been restored.
  • Fixed a memory leak that occurred when opening the Contracts menu with unlocked factions.
  • Fixed an issue where, in some cases, trucks would plot their routes while ignoring roads after loading a save.
  • Fixed an issue where auto-trading statuses were displayed incorrectly when selling or buying using multiple slots.
  • Fixed an issue where the time remaining until research completion remained displayed after cancelling research.
  • Fixed an issue where the amount of Helium-3 at an outpost could become desynchronised after loading a save.
  • Fixed the displayed cost of hiring colonists.
  • Fixed an issue where wall decorations could increase the comfort level of an adjacent room instead of the room they were in.
  • Fixed an issue where removing modules that increased comfort did not reduce the comfort level accordingly.
  • Fixed an issue where the required resource counter for planned module construction could behave incorrectly when construction was cancelled while drones were delivering resources.
  • Fixed an issue where resources could be unloaded from trucks under modules.
  • Fixed an issue where a low-power notification would briefly appear after repairing a module.
  • Fixed an issue where, in some cases, no notification would appear when a colonist was ready to level up their profession.
  • Fixed an issue where the Rover's Geological Scan tooltip incorrectly stated that research was required when it had already been completed.
  • Fixed an issue where, in rare cases, the icon in the Flight Control Center interface could shift out of place.
  • Fixed an issue where, in rare cases, drones could move outside the map boundaries with certain configurations near the edge of the map.
  • Localisation fixes.

Changed

  • Improved the tooltip displayed when hovering over the outpost demolition button.
  • Removed the "Scout" button from the right-click menu for Points of Interest that have already been researched.
  • Improved the display of the estimated research time when there are not enough Science Points available.
  • Improved the road demolition animation.
  • Replaced some artwork.
  • Improved the construction animation for the Carbon Fiber Factory.
  • Expanded the Encyclopaedia page about Science Points. It now lists all available ways to earn them.

Balance

  • Increased the cost of the Rover's Geological Scanner upgrade 35000 -> 65000.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.