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Steam announcementView the game on SifterSeptember 19, 2026

Update 1.0.12

Patch 1.0.12

Added

  • Added a recipe copying system to the module and storage interfaces.
  • Added new speed-related research options to the CRUST Solution Science Points store.
  • Added medical supplies to the second Hope-2 capsule.
  • Added a new research option that increases the number of connections for an Electric Pillar to 6 and increases its maximum radius.

Fixed

  • Fixed an issue where disabling Planning Mode could result in an additional module being scheduled for construction.
  • Fixed colonist statuses while they are in the shower.
  • Fixed an issue preventing modules that do not require CPU from being moved from Planning Mode to construction when the current CPU exceeds the allowed limit.
  • Fixed UX issues that could, in rare cases, prevent roads from being demolished.
  • Fixed the name of the speed setting in the controls menu.
  • Fixed an issue where unfinished or planned Electrolysis Plants could, in rare cases, start producing oxygen.
  • Fixed the number of workplaces displayed in the tooltip for all farms and the Carbon Fiber Factory.
  • Fixed the name of the research mentioned in the scientist's voice line about underground mining.

Changed

  • Swapped the positions of the current number of beds and the required number in the colonist tooltip.
  • Improved the encyclopedia page about the Launch Station.
  • Added a new image to the News section in the main menu.
  • Updated research and upgrade descriptions.
  • The resource panel no longer collapses or expands when switching between levels (crater > underground level and vice versa).
  • Localization fixes.

Balance

  • Reduced the research cost of the Medical Center.
  • Simplified the requirements for researching roads.
  • Increased the amount of Science Points awarded for reaching a new level of relations with organizations.
  • Increased the capacity and cost of the Large Capsule: 9000->9800 units, $5850->$6400.
  • Reduced the research costs of the Large Storage and Large Bulk Storage.
  • Reduced the research costs of the Small Vehicle Assembly Facility.
  • Reduced the research costs of the Cargo Dock.
  • Reduced the research cost of the Robot manufacturing technology.
  • Reduced the research costs of Roads.
  • Reduced the research costs of the Programmable Conveyor Distributor.
  • Reduced the Press's CPU requirement from 4->3.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.