Patch 1.0.12
Added
- Added a recipe copying system to the module and storage interfaces.
- Added new speed-related research options to the CRUST Solution Science Points store.
- Added medical supplies to the second Hope-2 capsule.
- Added a new research option that increases the number of connections for an Electric Pillar to 6 and increases its maximum radius.
Fixed
- Fixed an issue where disabling Planning Mode could result in an additional module being scheduled for construction.
- Fixed colonist statuses while they are in the shower.
- Fixed an issue preventing modules that do not require CPU from being moved from Planning Mode to construction when the current CPU exceeds the allowed limit.
- Fixed UX issues that could, in rare cases, prevent roads from being demolished.
- Fixed the name of the speed setting in the controls menu.
- Fixed an issue where unfinished or planned Electrolysis Plants could, in rare cases, start producing oxygen.
- Fixed the number of workplaces displayed in the tooltip for all farms and the Carbon Fiber Factory.
- Fixed the name of the research mentioned in the scientist's voice line about underground mining.
Changed
- Swapped the positions of the current number of beds and the required number in the colonist tooltip.
- Improved the encyclopedia page about the Launch Station.
- Added a new image to the News section in the main menu.
- Updated research and upgrade descriptions.
- The resource panel no longer collapses or expands when switching between levels (crater > underground level and vice versa).
- Localization fixes.
Balance
- Reduced the research cost of the Medical Center.
- Simplified the requirements for researching roads.
- Increased the amount of Science Points awarded for reaching a new level of relations with organizations.
- Increased the capacity and cost of the Large Capsule: 9000->9800 units, $5850->$6400.
- Reduced the research costs of the Large Storage and Large Bulk Storage.
- Reduced the research costs of the Small Vehicle Assembly Facility.
- Reduced the research costs of the Cargo Dock.
- Reduced the research cost of the Robot manufacturing technology.
- Reduced the research costs of Roads.
- Reduced the research costs of the Programmable Conveyor Distributor.
- Reduced the Press's CPU requirement from 4->3.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.