# Hotfix 1.0.10
- Added tooltips for the buttons used to assign drones to extract oxides from resource veins.
- Added a tooltip when hovering over the Planning Mode toggle. Added sounds when a faction reward dialog appears.
- Added the seed number to the pause menu, with an option to copy it.
- Fixed an issue where the Truck could not be purchased from the CRUST Solutions store despite having enough credits.
- Fixed an issue where the incoming meteorite notification and Solar Flare timer disappeared after loading a save.
- Fixed an issue where the Regolith Refinery at an outpost would not work in some cases.
- Fixed an issue where the timer for a completed contract would rarely fail to disappear.
- Fixed an issue where demolishing underground modules could also remove roads located above them in some cases.
- The Monthly Top 100 leaderboard now displays the values.
- Fixed an issue where, in some cases, leaderboard values would not be recorded after starting the story campaign, and some achievements could not be obtained.
- Fixed an issue with one of the faction assistance objectives during the construction of the Laser Cannon.
- Made the portraits of colonists assigned to a module but not currently at their assigned positions more transparent.
- Fixed the behavior of shipping surplus items from warehouses to the conveyor when exits are closed. MacOS:
- Fixed: in some cases with high numbers of resources on the floor was causing screen flickering.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.