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Steam announcementView the game on SifterSeptember 2, 2026

Demo Update 1.1.2.337 & Patch 1.1.12.360

Hello detectives,

We have released a demo update and patch for the full game today.

The demo update brings this in line with the full released version of the game.

Patch 1.1.12.360 includes a number of improvements and fixes to the full game.

The full changelog can be found below (please note this changelog may contain spoilers).

  • Various bug fixes and stability improvements, bringing the demo in line with the full game.

UI and settings changes

  • Added the option to turn V-Sync off via the Options menu
  • Added target frame rate option
  • Changed binding for cycling through hotspot interactions to Q
  • Implemented a double click to skip option for dialogue
  • Added an option to disable skipping dialogue.
  • Order of categories in the Records and Discussable screens now align more closely with each other
  • Guest names are now sorted by last name

UI and settings bug fixes

  • Fixed a visual error on the how to play screen background
  • Increased scroll sensitivity on how to play screen
  • Fixed an issue where the hourglass tutorial window didn’t work with the Tutorial Mode set to Press
  • Preventing time data being carried over when loading save from main menu
  • Credits updated
  • Fixed an issue where the journal could get stuck on specific mindmaps after tutorials forcibly bring you to a specific one
  • Fixed an issue where inputs start working during ftue if alt tabbing out and back in
  • Changed where the cursor disabling/enabling happens during loading
  • Fixed an issue where the game continues to react to your mouse clicks when using Steam overlay.
  • Made ampm work on timetable screen for cultures with different characters
  • Stopped multiple hypothesis considerations from triggering when button is spammed
  • Fixed some issues with the journal’s behaviour on closing and switching tabs
  • Corrected position of the monument on the maze map
  • Fixed an issue that enabled players to accidentally press F5 to Quick Save while in the Title Screen
  • Items should only show up as discussable with Varley after you have met him.

Audio

  • Removed rogue fire sfx
  • Fixed an issue where Ettienne’s voice audio would stop before the line was finished
  • Added missing door sounds to some scene transitions
  • Adjusted sfx for analysis
  • Ensured voice over lines respect volume settings.
  • Wind and crows SFX will fade out when you enter the ballroom from the walled garden, when
  • Doyle kicks you out of the walled garden for the seance and when you enter the church.
  • Thunder and rain sfx should now play during the seance.
  • Fixed an issue where music did not play in gardens during day 3 before the seance
  • Fixed some music issues after loading a save at the seance.
  • Fixed wind and rain for some Day 3 cutscenes

Journal

  • Various adjustments to NPC mind maps
  • Various adjustments to Main Mystery mind maps
  • Updated religious lore for characters.

Environment

  • Sigil fire effects should no longer disappear when you leave the room.
  • Stopped Sigil lines from disappearing when moving the camera away from them.
  • Added missing top face collider to an object in Manager’s Office.
  • Fixed some incorrect shadows and floating characters
  • Alcohol bottle now has more generic logo
  • Fixed various occlusion culling issues
  • Visually corrected some light sources in the Manor.
  • Corrected the Library name plaque
  • Fixed an issue where containers would not auto-close after walking away from them
  • Removed an old door hotspot for the ballroom door
  • Fix to prevent the player from getting stuck on a crate cart puzzle
  • Drawing room rope will now not still be there after time skip.
  • Updated age of Percival Blake’s death.
  • Fixed a visual issue with Atrium door windows in the Ballroom from 5PM onwards on day 3
  • The typewriter should correctly reset on day 2.
  • Door open position and hotspots are now remembered in the storeroom.
  • Renamed travel plans hotspot to map of Europe.
  • Fixed highlight on garden gate
  • Footstep sounds on tiles outside bedroom should now play correctly.
  • Removed the hotspot from Lau’s nightstand

Time

  • Each of Hazel's lockbox barks should only take a single click now.
  • All coats in the cloakroom now cost 1 tick
  • Fixed an issue where you could progress time infinitely by interacting with one object in Ines room
  • Removed time cost from an item in Skerrit’s room, and fixed collider

Lore

  • Added Doyle writing fact to pile of books
  • Added shoe size onto Jonathan Blake's shoe bark.
  • Removed fact and all references to fact for O Finn - He cannot read or write English.
  • Caitlin fact - I found some of her writings - Unlocks if you have discarded note and bible.
  • Caitlin fact - Writing lore wording tweaked, and unlocked on women's dorm letter.
  • Carmela fact - Writing lore wording tweaked, and unlocked on crumpled note in laundry.
  • Fixed bug where you can't access Blake’s shoes in the empty bedroom.
  • Sinnott fact - In his mid-60s - should drop when you speak to him normally.
  • Jonathan Blake fact - He is mourning his late wife - unlocks when you present Mary Blake.
  • Saoirse fact - Miss Deane had started to teach her magic - unlocks on ballroom eavesdrop.
  • Hunter fact - He is in his mid-50s - drops when you speak to him for the first time in the front courtyard on day 2, 12PM.
  • Doyle fact - He is in his late 20s - Unlocks if you speak to him before a meal in the east corridors.
  • Ines fact - She is mourning the recent loss of her mother - Unlocks when you look at burial record.
  • Cathal fact - I found writings in his journal in his room - Unlocks when you interact with his journal.
  • Carmela fact - she is a famed mystic, who is helming the séance. Unlocks whenever you get conductor of the seance.
  • Seamus fact - age lore should unlock when you click on the dining room door.

Misc

  • Addressed various typos
  • Fixed missing lip animations for a cutscene with Etienne
  • Ensured sigils still work when reloading a scene from a save.
  • Fixed an issue where only right clicking through a cutscene will prevent the cursor from showing to scroll through the dialog.
  • Fixed an issue with the Brandy staying disappeared when reloading a save.
  • Disabled inaccurate barks when you've found everything in rooms.
  • Protestant service should fire a notification when you eavesdrop.
  • Fixed an issue with the crow appearing outside without triggering the cutscene
  • Fixed an issue causing Ward to die too when loading a save in the church at the end of the game.
  • Changed conditions for the final bit of dialogue unlocking for the sigil under O Finn's bed to avoid early spoilers.
  • Angry face comic panel now appears in church cutscene
  • Fixed an issue where loading a save incorrectly reenables the spirit board minigame
  • Corrected low res evidence art for Rejected Request and Letter from Doctor Callaghan
  • Added a hotspot for Mantovani’s remains after the seance ritual cutscene
  • Fixed flickering image issues on the Point of No Return screen
  • Fixed issues where O Finn’s kidnapping could be spoiled for players by some text/dialogue if they hadn’t found out yet
  • Moved Ettienne to the bar at 5PM and updated his timetable dialogue accordingly.
  • Made Ward's reaction in the church after the Seance play by default instead of via an awkwardly placed hotspot
  • Fixed an issue where players were able to manually save at moments saving is meant to be blocked

The Séance of Blake Manor is OUT NOW.

https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.