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Steam announcementView the game on SifterOctober 3, 2026

Nocturne 1.0.2

BALANCE & COMBAT

Buffed Temp HP given by Visor items:

  • VisorLite 1 → 2
  • VisorPro 2 → 4
  • VisorMax 3 → 6

Reduced the cost of EMP from 1200 → 800.

Glaucus: Reduced how much energy it charges on a missed note from 5 → 4.

FinalBoss: Karma is now invulnerable during sudden cuts in/out of battle.

CH8: Fixed bug where Wei and Kai Epilogue attacks couldn't be riposted.

Fixed flinch frames on Antlion and Owl being too short.

Fixed Arcade bug where replaying specific boss fights mutliple times in a row would softlock.

ACHIEVEMENTS & TROPHIES

Full combo achievements can no longer be obtained during tutorials.

S+ trophy now correctly displays in the Arcade.

Riposte Achievements no longer trigger when you don't have a Riposte weapon equipped.

STORY & DIALOGUE

Improved Next Objective description for CH7: Finding Wei at the Whirlpool. Added new Next Objective text for after you've completed the game.

Chapter 2 Cutscenes:

  • Karma now actually tells Martha about their brother, so future conversations with Martha make more sense.
  • Renzo can no longer appears before you speak to Ellen in her Office.
  • Fixed SFX playing at the wrong time while searching for your keypass.

Chapter 3 Cutscenes:

  • Karma and Kimothy now face each other while talking after defeating the Owl.
  • Removed water SFX when Kimothy trips and touches the corrupted pillar.
  • You can no longer skip Kimothy playing Hide and Seek by running around a tree.

Chapter 7 Cutscenes:

  • Wei no longer just disappears at the end of a cutscene like magic.
  • Before Karma's Mom and Dads names are revealed, they now display as "Man" and "Woman" instead of ??? so it's easier to know who is speaking.
  • During the car crash, Sue is now using her younger sprite as intended.

Chapter 8 Cutscenes:

  • Added vocalization for Chrysalis breaking out of the crystal outside Bert and Martha's house.
  • Added SFX for making the choice.

...and various typos fixed that were spotted by players.

AUDIO

Fixed missing idle SFX for Requiem.

Fixed an issue where Critical note SFX could overlap incorrectly.

Fixed bug in Arcade where Bosses SFX can break when playing them multiple times.

Fixed bug Gauntlet Music playing when fighting another enemy in the arcade.

Fixed SFX for a wooden plank in the desert.

UI & TUTORIALS

Enemy Info Box is now visible during dialogue before the chart begins.

Enemy Info Box added for Snake, Antlion, Boar, Owl and Stag.

Added Tutorial Dialogue in Chapter 2 letting players know how to rebind the 5th column.

Added Tutorial Text for explaining how to skip dialogue by holding the Cancel key.

Improved descriptions for Dense Rod items.

Added a visual for selecting Note Colours in the menu.

You can now cancel out of the save point difficulty select.

WORLD EXPLORATION

You can no longer get stuck behind the save point outside Bert and Martha's house.

The stairs in the City near Amélie now correctly apply diagonal stair movement.

You can no longer get stuck behind a short wall in Chapter 5 Karma's void.

An enemy in chapter 6 during the stairway section of Wei's Void can no longer be walked through without triggering a battle.

The doorway arrow for entering Chapter 3 Kai's Lab no longer appears until after you have defeated Stag.

VISUALS

Added a single missing pixel to the Duck's beak (very important).

Fixed black box covering the screen after the Chapter 5 Boss on some hardware.

Fixed Chromatic Aberration VFX in Final Boss during the sudden cuts in/out of battle (it looks much cooler now)!

Karma no longer clips through a collider when retrying a failed corruption minigame in the Forest.

Kitsune no longer transforms into Billbug during Chapter 8 load screens.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.