← Gaming news
Steam announcementView the game on SifterSeptember 1, 2026

September 2026 Stable Update

Hello everyone! It is time for the September 2026 Stable Update and other news.

This month's announcement contains 1.4.5 update progress, a quick showcase of new mods from the past month, and the changelog for the new stable release.

Terraria 1.4.5 Support Progress

If you are unaware, the 1.4.5.8 hotfix version of Terraria released a couple of weeks ago. In the release announcement, Re-Logic mentioned that this should be the last hotfix needed for the 1.4.5 (Bigger and Boulder) release. Adapting our current tModLoader update progress to the new hotfix should be straightforward and will happen in the coming weeks on the 1.4.5 beta branch.

We are still not ready to set a release date for when the 1.4.5 version of tModLoader will become the default release, but we wish to emphasize that it is being worked on constantly. We are continuing to see a huge amount of community participation and contributions for the 1.4.5 update and are extremely grateful for those willing to help with this process through code contributions, bug reporting, testing, and participation in the discussions that take place on Discord. This last month in particular has seen a surge in community contributions and bug reports.

There are still many tasks to be done, if you are interested in contributing code for the 1.4.5 update, the 1.4.5 Update Information page has information on how to contribute and what tasks remain to be done. That page also explains how to join the "1.4.5-dev" beta branch. Users can join that beta branch to help identify and report remaining bugs.

We'd like to encourage modders to take this opportunity to come discuss any tModLoader API shortcomings with the tModLoader team and contributors on Discord, even if they are not able to personally contribute the changes. Major releases present an opportunity to fix issues that couldn't be addressed properly in regular monthly releases.

As usual, community contributions are discussed mainly on Discord initially and then on GitHub to be implemented.

Terraria 1.4.5 Update Changelog

Here is a listing of changes made on the 1.4.5 update beta branch this past month. As a reminder, changes to the beta branch go live immediately as they are implemented to facilitate rapid progress.

Major Changes

New Features

flye: Add mod rating button to the mods menuflye: Display mod rating in the Mod BrowserJavidPack: Global Substitution feature support and examplesJavidPack: Support the new languages added in 1.4.5 (Japanese, Korean, Traditional Chinese)末泠: Golf club support and ExampleGolfClubMoonlight Glint: WingGlidingSpeeds hookTyfyter: Flail API allowing easier customization of projectiles using Flail aiStyleZoey: Force screen capture API (through ModSystem.RequiresScreenTarget) and provide Main.finalScreenTargetDarron Li: Add Projectile.GetDefaultDrawData, a helper method that calculates default projectile draw parameters

API Changes

JavidPack: Support forward slash in localization key substitutions末泠: Auto generate localized metadata template files when creating new modsZoey: Enable screen shaders and render targets in legacy lighting modesJavidPack: Adjust ModCloud.Draw and change parameters to adapt to new logicJavidPack: Add Player.AddBuff overload to avoid misuse

Bug Fixes

Quality of Life and Other Fixes

Mirsario: Fix issue causing game to run at 1 FPS on LinuxJavidPack: Fix issues with modpacks with periods in their nameStardust: Fix modded dressers being destroyed by explosionsStardust: Fix thrown Mud Balls placing dirt instead of mudStardust: Fix smart cursor not placing modded blocksStardust: Fix NullReferenceException when breaking a modded multitileMirsario: Display obsolete preview versions as such in the version switcherJavidPack: Fix vanilla knockback buffs applying twice in item tooltipStephen Thiebaud: Fix claiming banners issueJavidPack: Fix bug nets and more patch portingJavidPack: Fix thunder sound issue that could cause errorsnoahDP1911: Fix rarity popup color regressionJavidPack: Fix MeleeEffects not being calledJavidPack: Update extractinator support, docs, and new CanBeExtractinated setJavidPack: Update hashes for GOG users

API Fixes and Changes

Arthur Duchene: Fix item tags being drawn in the tooltip shadow pass, more patch porting workJavidPack: Fix a DrawColorCodedStringWithShadow overload not actually using shadowColor parameterJavidPack: Fix an issue where loading textures from other mods was incorrectly attributed to the other modJavidPack: Restore Magiluminescence glowmask draw layerChicken-Bones: Restore localization reload feature合作一号: Fixed the issue of incorrect drawing of the upper limit of health caused by the calculation error of the AmountOfLifeHearts property of PlayerStatsSnapshot when statLifeMax and statLifeMax2 are both greater than a certain valueJavidPack: More patch porting verificationSolxan: Fixes for missing bIOFailure CallResult Checks in WorkshopSolxan: Fix race conditions and error handling concerns with steam callbacksJavidPack: Fix visual alignment issue on mod publish menuMirsario: Allow setup-cli scripts to be aliased and called from elsewhere

Other

ExampleMod and API Documentation

Xipong: Document NewProjectile's new modifier parameterXipong: Document ArmorIDs.Face.Sets.DrawInFaceMaskLayer错数螺线: Fix ClassUsedAsKey in ExampleModNathan Bedell: Removed DrawYOffset in ExampleChandelier to avoid double offsetJavidPack: Remove MouseScreen workaround no longer needed in ExampleInteractableProjectile

Localization

JavidPack: More workshop and store page localization automationEdgar Sayohm Takamura: Brazilian PortuguesePixelnando: Brazilian Portuguese store pageayuyoiM: Chinese 1, 2, 3, Workshop and store pagepopunoberi: Japanese store pageRazzSG: Russian 1, 2Ignacio V.: Spanish, Spanish store page

New Mods Showcase

Here is a collage of new mods released this past month. There were nearly 500 new mods this month! Have you tried any of these mods yet? Find any hidden gems? Be sure to regularly check the workshop for newly released mods, we're positive you'll always find something fun and interesting to try out. Click here to see the most popular new mods from this month.

Stable Release

We will continue to update the 1.4.4 version of tModLoader with bug fixes as we work on updating tModLoader to the Terraria v1.4.5 update. We are grateful for the massive amount of community participation in developing and testing new features each month.

If you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

Stable Release Changelog

The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes.

Major Changes

New Features

Solxan: Added workshop content descriptors to mods publish menuTyfyter: Flail API allowing easier customization of projectiles using Flail aiStyle

API Changes

None

Bug Fixes

Quality of Life and Other Fixes

Solxan: Fix an issue with mod finding on Arm64 servers

API Fixes and Changes

JavidPack: Fix an issue where loading textures from other mods was incorrectly attributed to the other modMoneylover3246: Add OperationCanceledException to exceptions to ignore for logs

Other

Localization

JavidPack: More workshop and store page localization automationEdgar Sayohm Takamura: Brazilian PortugueseayuyoiM: ChineseRazzSG: RussianIgnacio V.: Spanish 1, 2

We would also like to mention that we have volunteers translating our monthly release announcements into several other languages. If you would like to help translate these announcements into a supported language, please reach out on Discord.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.