- General performance improvements and switch from DirectX11 to DirectX12
- Reworked Landscape setup:
- Four times the amount of component tiles allow for improved lodding of the landscape
- Removed unnecessary landscape component tiles that are under water or not visible
[*] Landscape, LOD and occluder improvements [*] Reworked complex lighting scenarios in Cutscenes and Dialogues, reducing lights and shadow casting to improve visual readability and performance of the scenes [*] Reworked falling rocks behaviour in the Volcano in Takoshima and in the bunkers in Tunguska [*] Optimized Kojira Boss Fight
- Kojira building destruction doesn't cause the navigation to constantly regenerate
- Amount of active NPCs and vehicles is reduced when in the Flying Saucer
[*] Visibility fixes and improvements
- Fixed visibility issues in the Volcano where the player would disappear at a certain spot during the lava escape segment
- Created additional visibility zones when inside the Blisk base on the moon, skipping rendering of the Solaris base when it's not needed
[*] Updated Map in Solaris so the Blisk bases are treated as an underground area and only rendered when appropriate
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.