Triple Clash SX Finals Track Pack Release!
Watch on YouTube ↗What happens when you mix tight technical Supercross sections with the high speeds of outdoor National tracks? You get the Triple Clash SX Finals Track Pack!
Open this on Sifter3 brand new environments host 6 of the most creative tracks that Rainbow Studios has ever designed.
Colorado: Fight your way through the tight technical SX inspired track designs.
Coliseum: A true mixture of Supercross and Nationals with a massive vertical rise that takes you out of the stadium before dropping you right back in the middle of the action again.
The Gorge: Be warned before you head over to The Gorge, that these tracks MASSIVE sections will test even the best players ability, with some of the largest rhythm sections in Legends.



DLC BONUS
- Coliseum FMX track variant
- Colorado FMX track variant
- Redline Ridge Finals Vegas SX track 1
- Redline Ridge Finals Vegas SX track 2
v5.13 PATCH NOTES
Additions & Update
- Customization
- Introducing Omega Moto Graphics! Add some drip to your whip with designs like Expansion, Samurai, and T-Rex. New kits are available for 2026 OEM bikes, OEM ATVs, Rainbow bikes and ATV, and Element bikes and pit bikes.
- Onium goggles also make their debut! Head on over to the locker and try on the Wiz, Southbeach, Slate or Reign.
- Feeling sporty this Halloween? We got you covered with Dunk and Pitch jerseys from Canvas MX!
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DLC
- Push your skills to the limit in the Triple Clash SX Finals! 6 Supercross Finals tracks designed to put everything you’ve learned this season to the test. Tight rhythms, technical obstacles, big jumps, and intense racing make every lap a fight for the finish. And with the return of Joker lanes, you’ll have another tactical option to consider as you battle your way through the field.
- When the racing is over, switch things up with 2 Freestyle courses and show what you can do in the air. Find your lines, build your combos, and put your best tricks on display.
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Fixes & Improvements
- AI
- Adjusted AI behaviors to prevent AI from aggressively swerving to avoid collisions, often causing them to enter the range of other AI, causing a chain reaction of wrecks and out of bounds.
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UI
- Fixed a bug which often caused the selector to be absent from Tutorial menu.
- A Series is now correctly locked and hidden if required DLC are missing.
- Squad Members' pips are pinned to the edge of the mini-map during freeride.
- Updated the Players and Squad list menu with new icons and player color presentation.
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Other
- Further improvements to camera jumping and stuttering in Replay when pausing or unpausing.
- Fixed an issue preventing riders from performing their start gate animations.
- Prevented the rider from being respawned at the start location when backing out of change event flow in the EX 450F class.
- Positioned recently released ODI handlebars correctly on KTM bikes.
- Put the roof back on the hangar building in Boxcar and Train Yard.
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Known Issues
- Gameplay
- Frame rates exceeding 60 FPS may experience visual errors and inconsistent gameplay behaviors, especially when exceeding 120 FPS.
- Shift sounds can still trigger at the incorrect revs. More improvements planned.
- AI riders will not appear on Pro 450F EX bikes in mixed events; they will only appear in the Pro 450F EX Only class.
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Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.