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Steam announcementTotal War: WARHAMMER IIIOctober 1, 2026

Hotfix 9.0.2

Hey folks,

We’ve just rolled out Hotfix 9.0.2, bringing with it a wide range of fixes and adjustments in the wake of Update 9.0 and Lords of the End Times' release, including:

  • Enabling the use of Thanquol’s mechanics in Multiplayer campaigns
  • Fixing a softlock caused by Vermintide being defeated too early in the Skaven endgame.
  • Fixing a number of crash occurences.

Alongside this, we’ve made some adjustments to the Victory Conditions for Legendary Lords who can change their start position, making them more achievable. We spotted this in your pre-release feedback, but weren’t able to get them in the full 9.0 release, so they’ve been included in this hotfix.

If you run into any new issues after updating to 9.0.2, please do report them in over in our bug reporting sub-forum, or in our Reddit megathread (link coming soon).

— The Total War Team

Hotfix 9.0.2

Performance

  • Fixed a crash that could occur at the end of a turn during the Chaos endgame scenario.
  • Fixed a crash that could occur when checking Archaon's victory objectives related to accumulating units.
  • Fixed a crash that could sometimes occur when exiting the game.
  • Fixed a softlock in the Skaven endgame caused by defeating the Vermintide faction too early and the final battle not triggering.

Campaign

General & Gameplay

  • Fixed issue where Warriors of Chaos could not build the Rampaging Oak landmark in Mordheim.
  • Fixed an issue where Nagash's faction could sometimes lose Mystic Sigils when using the "Glory of Nagash" traversal node or a sea lane.
  • Fixed an issue where, if the player chooses to return to Kislev with Mother Ostankya, the victory conditions still required the player to construct a Hut at her old starting position.
  • Fixed an issue where, if the player chooses to return to the land of the Empire as Balthasar Gelt, the victory conditions still required the player to construct a landmark in Cathay.
  • Verminlords now spawn with their appropriate lore accurate names, depending on the type of verminlord.
  • Removed the chance of generic characters having the name “Krell”.
  • Replaced the Expendable attribute for Skeleton units in the Tomb King “Great Pyramid of Settra” landmark with recruitment capacity.
  • Replaced the Expendable attribute for Zombie units in the Black Pyramid with bonus mass and immune to flanking.
  • Fixed an issue where Isabella was not receiving the Legendary Hero effects from the Black Pyramid.
  • Fixed an issue where Isabella was unable to teleport to quest battles when she is the player’s Legendary Lord.
  • Increased the number and tier of units in the armies led by Gotrek and Felix that the player ambushes in Thanquol's narrative campaign.
  • Fixed an issue where the Black Pyramid panel remained unlocked even when Nagash does not control the Black Pyramid region.
  • Fixed an issue where Neferata's Final Hand (assassination) action in the Web of Power could not target characters outside of armies (Heroes).
  • Fixed an issue when playing as Nagash where the buildings Withered Vines and Salt Crater were not applying the Lord and Hero recruitment rank effects.
  • Fixed an issue where The Black Cat follower for Vampire Counts would not be destroyed after preventing a character from dying.
  • The Morskittar Engine landmark now provides a missile damage bonus instead of weapon damage.
  • Removed some diplomacy lines used by Mannfred when approached by Nagash which were not lore-appropriate.

Endgame

  • Increased survivability of Skaven and Nagash Endgames, bringing them more in line with the Chaos Invasion Endgame and ensuring Vermintide is not defeated too early.
  • Slightly increased the chance of gaining Knowledge from battles during the Skaven Endgame.
  • Increased the survivability of Nagash's Mortarchs during the Nagash Endgame.
  • Fixed an issue where Mortarchs subjugated by Nagash prior to the start of his Endgame were not correctly being counted in the Endgame. (Note: fix will only affect pre-Endgame saves).
  • Fixed an issue where non-chaos aligned vassal factions would not break vassalage if you decide to join Archaon.
  • Skaven Endgame Legendary Lords will now spawn at rank 50 instead of rank 1.

UI/UX

  • Fixed an issue where an incorrect tooltip would appear on building slots when there is insufficient Necromantic Energy for building.
  • Fixed an issue where the Vampire Lair scripted tour would continue to run even when the Vampire Lair panel had been closed.
  • Fixed an issue where Vampire Coven Concealment would not appear in the province info menu if a Coven was present.
  • Fixed an issue where the Vampire Lairs button on a settlement not working if there are other discovered foreign entities in the settlement.
  • Fixed an issue where Concealment reduction display on top of an army would not accurately reflect any transported Heroes that also reduce Concealment.
  • Fixed an issue where the Vampire Coast Fleet Captain was using the incorrect icon in the Agent recruitment panel.
  • Removed Legendary Hero capacity from the Glottkin’s Faction Details panel.
  • Fixed an issue where keyboard shortcuts on locked faction wheel buttons were appearing in the wrong place in the tooltip.
  • Shadowstrider ability no longer refers to only Skreech Verminking in the tooltip, as the Verminlord Deceiver can also use it.
  • Updated the unlock requirements text for the landmark in Zhufbar for Thanquol.
  • Amended the prompt that appears when abandoning an economic plan with maxed out Alarm to now include information about the mission that will be generated.
  • Fixed an issue where the pop-up upgrade indicator for Boris’s Great Temple of Ulric showed the total number of unlocked upgrades, instead of the number of upgrades the player can currently afford.
  • Fixed an issue where Handmaidens running a Vampire Coven were not showing a not-on-map indicator in the units dropdown.
  • Fixed an issue where settlements with no available building constructions and foreign slots that do not require building construction were incorrectly displaying the construction available icon.
  • Fixed an issue where Skreech Verminking's campaign title card did not display his full name. 
  • Fixed an issue where step 3 of the Vampire Counts Province Management scripted tour did not display anything.
  • Bloodline effect tooltips now display the correct lists of affected units.
  • Replaced a number of placeholder text lines.
  • Amended a number of localised text strings.

Skills, Abilities, Traits & Technologies

  • Great Stabber-Slicer skill now gives +50 AP instead of +50% Weapon Strength.
  • Fixed an issue where the Backstabbing Sorcery ability was always active and not only when the target is casting a spell.
  • Skreech Verminking no longer has the innate Shadowstrider ability; it is now correctly granted by the skill Black-Clad Killers.
  • Added morale requirement to the Tomb Herald’s “Last in Defeat” skill so that morale has to be above "Wavering" for it to remain active, preventing them from becoming immortal for most of the fight.
  • Removed the following skills from Burplesmirk Spewpit's unique skill line and removed the following skills, as they are not usable by Norsca: 
  • Seeping Ichor
  • The Verdi-grease Ritual
  • Prodigious Plague-craft.

[/*][*]

Added the other 3 Exalted Great Unclean One skills to Burplesmirk Spewpit’s unique skill line.

[/*][*]

Fixed an issue where Tomb Heralds did not have access to the Canopic Jar Hoarder skill when recruited by a Tomb Kings faction.

[/*][*]

Fixed an issue where selecting "Memories of Blood" in the Vampire Lair does not unlock and upgrade the "Soldiers of Renown" skill.

[/*][*]

Fixed an issue where some units where receiving buffs from skills they did not have. 

  • Verminlord Corrupter now has full Lore of Plague spell lore in skills
  • Deceiver now has full Lore of Stealth
  • Warp Seer now has full Lore of Ruin instead of a single spell from a different lore.

[/*][*]

The Mistress of Lost Souls skill for Banshees now provides spell resistance to Ethereal units instead of reduced Grave Call cost when playing as Nagash.

[/*][*]

Isabella's The Countess' Brood skill no longer provides armour-piercing damage for Dire Wolves and Fell Bats, but the charge and speed bonuses are now factionwide.

[/*][*]

“Order of the Immortals” for Walach Harkon, Blood Dragon Lords and the Red Duke no longer provides vigour loss reduction and charge bonuses for Blood Knights and Drakenhof Templars, but instead provides Battle Healing Cap for both units.

[/*][*]

The Verminlord Warbringer now correctly requires 4 skill points, instead of 2, to unlock the next tier of spells.

[/*][*]

Fixed an issue where the Icon of Usirian Regiment of Renown was missing its Soul-slaying Hunger ability when recruited in campaign.

[/*]

Items

  • The Possessed Mirror item will no longer kill characters if they were wounded by being replaced with another lord.

Battle

General & Gameplay

  • Fixed an issue where the Glottkin’s Host of the Triplets faction would have Army abilities in Custom and Multiplayer battles.
  • Fixed an issue where “Kill X entities using Y unit” counters were not counting kills via reinforcing armies.
  • Fixed an issue where auto-generated Custom Battle armies could sometimes include invalid characters.

Units & Models

  • Fixed instances where Dieter Helsnicht's model clips into his Manticore mount when flying.
  • Fixed instances where Dieter Helsnicht’s feet are missing while his mount is walking.
  • Fixed an issue where incorrect faction colours were being applied on Vampire Lord shields.

Miscellaneous

Audio

  • Fixed issue where Boris Ursus would use Boris Todbringer VO when declaring war or being declared war on, and Boris Todbringer would not use his correct lines.
  • Fixed an issue where Arkhan The Black was using the wrong voice lines when mounted on a Dread Abyssal in battle.

Multiplayer

  • Added alternative unlocking of Thanquol's mechanics to enable them to be used in Multiplayer campaigns.

The following issues are still being worked on:

  • Gotrex & Felix’s quest battle not ending correctly after routing all enemies. This usually occurs after an especially swift victory.
  • Bone Giant currently inaccessible to owners of Nagash without Tomb Kings DLC

⚠ IMPORTANT

If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article.

If the issues persist, please visit our support site for additional troubleshooting steps and assistance.

🧱 MOD WARNING

Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.