Matchmaking
- Groups are no longer split when members ready up at different times. A group now queues as a whole once everyone who is available has readied up, so you won't see one teammate pulled into a mission while the rest are still pressing K.
- A group member who is AFK or on Do Not Disturb no longer shows as "ready" in the ready-check and no longer receives the matchmaking HUD.
Stability
- Fixed a client crash that could happen at the login screen or when the HUD first opened.
- Fixed a client crash on the district selection screen.
- Fixed a district server crash that could occur when a group changed leader right as the group ended.
UI
- The "Above chat" subtitle/voice-talkers position now follows the normal in-game chat window, not just the enlarged one.
- Clearer login message when an account isn't permitted on a world (instead of a generic "servers unavailable" text).
Behind the scenes
- Fixed an issue that would have caused future bonus events (like Double XP) to be ignored by the servers.
- Groundwork for "graceful" server maintenance that moves players instead of disconnecting them — nothing changes for you yet, more on this later.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.