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Steam announcementView the game on SifterOctober 5, 2026

OZARK Launch Update: Better Inputs, Better Aim, More Control

LAUNCH UPDATE: BETTER INPUTS. BETTER AIM. MORE CONTROL.

This update tackles some of the biggest frustrations players have been calling out since launch.

TOP IMPROVEMENTS

◆ New Manual Input Mapping for Player 1 and Player 2 (found under settings > controls)

◆ New Slide Targeting: slide, lock onto a target, and fire while moving

◆ Improved Aim Lock and target acquisition

◆ Better mouse & keyboard / controller detection

◆ Improved Steam Remote Play Together input handling

◆ Easy and Normal difficulties now give players more breathing room

Watch on YouTube ↗

TARGETING & COMBAT

◆ Added Slide Targeting. You can now slide, lock onto a target, and fire while moving

◆ Revised the targeting system to use the Aim Lock UI for camera-bound checks instead of the previous frustum-based method

◆ Cleaned up the Aim Lock system for more reliable target acquisition

◆ Improved target behavior when enemies are killed

◆ Explosive targets will no longer immediately auto-lock after an enemy is killed unless you release aim first

◆ Tuned enemy reaction times on Easy and Normal to give newer players a little more breathing room

◆ Hard and above remain unchanged

INPUT & CO-OP

◆ Cleaned up automatic detection between mouse & keyboard and controller

◆ Improved how Player 1 and Player 2 are assigned to help prevent inputs from switching unexpectedly

◆ Added a completely new Manual Input Mapping system for Player 1 and Player 2

◆ You can now directly choose which connected device belongs to each player

◆ Improved support for setups with multiple controllers connected

◆ Player 2 can now use mouse & keyboard at any time during local play

◆ With Steam Remote Play Together, Player 2 can use mouse & keyboard on the host side only. The remote player still needs to use a controller

◆ Improved Remote Play input identification and assignment

Watch on YouTube ↗

SURVIVAL BALANCE

◆ Reduced survival drain rates on Easy and Normal

◆ Improved hydration and thirst balance overall

◆ Survival mechanics should now feel less punishing for players who want to focus more on the story and combat

◆ Tougher difficulties remain unchanged

A lot changed in this update, and we’re just getting started.

We’re continuing to listen, fix what matters, and improve OZARK based on what players are telling us.

There’s a lot more planned. Stay tuned. OZARK is still under $10. Get it while the sale lasts! - ALTER-BOY TEAM

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.