Hello, everyone!
We hope your 1.1 settlements are growing tall and wide, with badtides being just small nuisances even on Nomads. Speaking of nuisances, a few bug fixes and a Map Editor tweak are now live on the experimental branch.
Map Editor
- Replaced the "Random maturity" checkbox in the Map Editor with a "Gatherable" slider, which controls how many plants placed by the brush are fully grown and ready for gathering. This is related to one of the fixes listed below.
Bug fixes
- Remember when we changed Succulents to store 2 units of water instead of 1? We have just hacked updated all custom maps to reflect this change, too.
- Water and Badwater Sources with high strength will now scale it properly before the upcoming drought.
- In the map editor, plant growth and yield are now properly preserved when a dead plant is restored.
- Added a main menu warning for Intel 13th/14th Gen CPUs affected by known stability issues.
- Updated the Unity Engine version to 6000.5.11f1.
- The mod manager displayed when launching the game should now render non-Latin fonts properly. (The in-game manager had already been fine).
- The game should now render non-built-in fonts properly.
Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.