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Steam announcementView the game on SifterOctober 9, 2026

(DEV) Power Shields 2.0

SHIELD SYSTEM

In the original version of the game there wasn't that much indication of when you're shield was depleted or restored.

POWER SHIELDS 1.0

V1 - Shield Depleted

V1 - Shield Restored

POWER SHIELDS 2.0

A cool new feature is the revamped Shield Damage system.

The first footage is at normal game speed; the second clip that follows is at 30% to better convey the effects.

NEW

V2 - Shield Depleted (Default)

V2 - Shield Restored (Default)

SHIELD CAMERA EFFECTS

This is disabled by default. If you want even more OOMPH on Shield Damage + Shield Restored you can go to SETTINGS > SCREEN and enable Shield Effects.

> How to enable the advanced Shield Screen Effects

SHIELD SCREEN EFFECTS (+)

The first footage is at normal game speed; the second clip that follows is at 30% to better convey the effects.

SHIELD DEPLETED (+)

(w/ SCREEN EFFECTS)

V2 - Shield Depleted (Advanced)

SHIELD RESTORED (+)

(w/ SCREEN EFFECTS)

V2 - Shield Restored (Advanced)

COMPARISON

There's actually a few things to cover in this comparison.

OLD:

  • VISUAL LANGUAGE The original game didn't really have that much visual language for incoming damage; using Raptors as an example.
  • ONLY RED It flashed a red vignette for shields (same as damage) which was at least something to signal; but confusing because of the same shared color.
  • NO IMPACT You'll also notice a lack of incoming damage movement on the screen.

NEW:

  • DAMAGE COLORS Incoming damage with shields active is now blue. Incoming damage with no shields active and towards health is Red.
  • BEHAVIOR UPDATES There are also AI behavior updates demonstrated here; in the original the Raptor Swarms would just run straight at you.  In the new game they flank, dodge your aim and move naturally, aggressively and react to you.
  • NEW SYSTEMS On the new system, even for the default version you'll notice things like bite damage particles for the Shield impact and various VFX and UI.
  • PERIPHERALS You'll notice the Shield container pulses red while destroyed.

= Even fighting the most common enemy (Raptor Horde) feels night and day improved with changes like these stacked together.

These are just some of the changes.

You'll feel the rest when you get your hands on it.

[ Discord ]

The Discord is open to ALL fans of ORION, with a focus on poll voting, developer interaction and community.

Join today:

https://discord.gg/cY5XHC3

[ Patreon ]

The Patreon is a brand-new outlet for fans who want to support development, with unique rewards including being listed in the game credits, playing early, private Discord channel access and more. Many development updates are shared there, so if you want as much information as possible, take a look:

Support today:

https://www.patreon.com/cw/DANKIE

THE NEW ERA

ORION: Prelude is back in active development.

The goals are simple:

  1. A better game across gameplay and feel.
  2. A more optimized game across polish and performance.
  3. An open development process worth following along with.

This is all on an existing game that you may already own. Every update and quality-of-life improvement goes to existing owners for FREE.

FREE UPDATE

The new version of ORION: Prelude in development goes to existing owners for FREE.

PRICING MODEL

The price of ORION: Prelude is increasing on October 25, 2026 from $0.99 to $9.99.  

The Ultimate Edition DLC will be retired on this day; unlocks will continue to work for existing owners.

NEW GAME(S)

New ORION project(s) are in development.

ORION: Prelude @ Steam

Open this on Sifter

How To Help:

  1. Follow on Socials [YouTube] [TikTok]
  2. Join the Discord https://discord.gg/cY5XHC3
  3. Vote on Polls to provide feedback
  4. Share with your Friends
  5. Leave a Review on Prelude

Posted by the game’s developer or publisher to its Steam community hub and published by Valve through Steam’s public news API. Sifter reproduces it unedited and writes none of it.