Sifter
World of Warships cover art

World of Warships

Steam

Wargaming Group Limited · Wargaming Group Limited

ActionMassively MultiplayerSimulation
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Design Risk Score

Verified data

69/100

4 concern patterns detected

Monetization57pts
Manipulation12pts
Compulsion0pts

Joy Index

55/100

Good

Community score: 76/100
Joy reflects genuine enjoyment after accounting for design risk.

Verdict

Reconsider

Worth reconsidering

This game's design leans heavily on maximizing spending over enjoyment. If you play, set firm limits and stay aware of the pressure tactics at work.

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Detected Design Patterns

FOMO Pressure

Time-limited content creates fear of missing out, driving compulsive engagement.

No player confirmations yet
Loot Boxes

Randomised paid containers drive spending through unpredictable rewards and rarity anxiety.

No player confirmations yet
Pay-to-Progress

Progression gated behind purchases creates artificial frustration to drive spending.

No player confirmations yet

Learn about these patterns in the Pattern Registry →

Why this score

Verified data
  • Pay-to-Win+25

    Paying grants a direct gameplay or competitive advantage.

  • Loot Boxes+20

    Randomised paid containers that can affect gameplay.

  • Microtransactions+12

    In-game purchases sells items that affect gameplay or progression.

  • FOMO Events+12

    Time-limited content tied to spending pressure.

Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 69/100. How scoring works →

Time Respect

Verified data
80/100 · higher respects your time more
  • Limited-Time Events-20

    Time-limited content pressures you to play now instead of when you actually want to.

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