
World of Warships
SteamWargaming Group Limited · Wargaming Group Limited
Design Risk Score
Verified data69/100
4 concern patterns detected
Joy Index
55/100
Good
Community score: 76/100
Joy reflects genuine enjoyment after accounting for design risk.
Verdict
Reconsider
Worth reconsidering
This game's design leans heavily on maximizing spending over enjoyment. If you play, set firm limits and stay aware of the pressure tactics at work.
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Detected Design Patterns
Time-limited content creates fear of missing out, driving compulsive engagement.
Randomised paid containers drive spending through unpredictable rewards and rarity anxiety.
Progression gated behind purchases creates artificial frustration to drive spending.
Why this score
Verified data- Pay-to-Win+25
Paying grants a direct gameplay or competitive advantage.
- Loot Boxes+20
Randomised paid containers that can affect gameplay.
- Microtransactions+12
In-game purchases sells items that affect gameplay or progression.
- FOMO Events+12
Time-limited content tied to spending pressure.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 69/100. How scoring works →
Time Respect
Verified data- Limited-Time Events-20
Time-limited content pressures you to play now instead of when you actually want to.
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