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Idle Clacker

Idle Clacker cover art
Developer
Bookis Worthy
Publisher
Worthy Software
Released
Sep 6, 2026
Tags
Casual
View on Steam

About this game

The developer's description, from the game's Steam store page.

Learning to touch type takes thousands of repetitions.

This one scores every single one.

Every keystroke earns points. Every key you master permanently raises what the next keystroke is worth. Points buy upgrades that raise it further so the grind that actually builds muscle memory comes with a number going up.

Points never buy progression

Idle income, offline earnings and shop upgrades accelerate the number. They never touch the curriculum. Moving past a lesson always means typing its keys correctly, at 92% accuracy or better, until its repetition target is met.

The game can make you rich. Only you can make you fast.

The home row comes first, and properly

Keys arrive as finger pairs — f and j, then d and k — and each new pair gets whole lines to itself instead of being sprinkled among keys you already know. A rendered keyboard shows the next key. A pair of hands lights the finger that

should press it.

Once the home row is spelled into real words, every lesson after it is word-based. The drill picks real words that lean on the character being taught and that you can already spell:

  • Lesson 8   - 'e' :         'a leaf fell'
  • Lesson 15 - 'q' :         'that is quite a quilt'
  • Lesson 22 - ',' :          'red, green, blue'
  • Lesson 30 - 'Shift' :   'Every letter counts.'

Mistyping doesn't advance the cursor. It costs you your combo — which is the multiplier you actually care about.

Speed shortens the drill. It never skips it.

What a keystroke is worth depends on how well you're typing right now, on a ladder pitched at someone learning rather than someone who already can. Every rung demands more accuracy than the one below, so raw speed buys nothing — 120 wpm at 90% sits on the same rung as a careful 10 wpm.

Type cleanly and a 300-repetition lesson can cost 120 keystrokes instead. The accuracy floor and the repetition target still stand.

Otto

Otto is a small robot who types alongside you — but only while his battery holds out, and only your keystrokes charge it. Ten minutes of typing banks him about 52 minutes of work. He spends it second for second, awake or not, and

stops dead at zero.

So leaving the game running overnight is worth exactly nothing. To earn more, come back and type.

Then it becomes a race

Once every key is unlocked, the drill switches to real sentences, WPM starts counting, and speed finally becomes a multiplier with its own tier unlocks. Prestige trades a finished run for Muscle Tokens, each a permanent +20%.

Prestige resets your points and upgrades. It never resets your unlocked keys, your per-key stats, your achievements or your WPM records. You never relearn anything.

What's in it

  • A full curriculum, from f-and-j through punctuation, capitals and letter patterns
  • Per-key accuracy and reaction-time statistics
  • A shop of upgrades: critical chains, combo shields, Otto's battery and charger
  • 28 achievements
  • Plays entirely offline — no account, no connection

System requirements

As Steam lists them.

Windows

Minimum

Requires a 64-bit processor and operating system
OS
10
Processor
Any 64-bit x86-64 processor
Memory
2 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

Recommended

Requires a 64-bit processor and operating system
OS
11
Processor
Any 64-bit x86-64 processor
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.
macOS

Minimum

OS
13
Processor
Any 64-bit x86-64 processor (Apple Silicon or 64-bit Intel)
Memory
2 GB RAM
Graphics
Integrated graphics
Storage
600 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

Recommended

OS
14
Processor
Any 64-bit x86-64 processor (Apple Silicon or 64-bit Intel)
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
600 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.
SteamOS + Linux

Minimum

OS
Ubuntu 22.04 LTS or equivalent (glibc 2.35+)
Processor
Any 64-bit x86-64 processor
Memory
2 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

Recommended

OS
Ubuntu 24.04 LTS
Processor
Any 64-bit x86-64 processor
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
400 MB available space
Additional Notes
Requires a physical keyboard. Plays entirely offline — no internet connection needed.

News

What Idle Clacker's studio and the outlets Valve syndicates on Steam have said recently.

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