Sifter
Sifter
DarkMytholoqy:Lucy cover art

DarkMytholoqy:Lucy

Steam

Kioren Game · Kioren Game

AdventureIndie
View on Steam

Design Risk Score

Estimated
AEst. grade

0/100

0 mechanics flagged

Monetization0pts
Urgency0pts
Retention0pts

Why this score

No flagged mechanics — clean monetisation and design.

Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 0/100. This game was scored from its Steam store listing, so its mechanics are an estimate. How scoring works →

Joy Index

100/100

Excellent

Community score: 100/100
Joy is the share of players who recommend it on Steam, published as-is.

Verdict

Healthy

This game respects your time and wallet

Clean monetization, strong community satisfaction, and genuine gameplay depth make this a safe pick.

  • Play freely
  • Worth recommending to others

Respects Players

GoldEstimated

An exemplar — this is how it should be done. It earns Sifter's highest seal.

  • Buy-once design — no in-game store pulling at you after purchase.
  • No loot boxes or gacha — nothing you pay to gamble on.
  • No energy system or daily-login loop — play on your own schedule.
  • Respects your time — it doesn't pull you back on its clock.
  • Players love it — 100/100 Joy from the community.

Developer? Show it off — the seal always reflects the live score.

DarkMytholoqy:Lucy — Respects Players seal

Where to buy

Compare elsewhere:GOGEpic

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DarkMytholoqy:Lucy: your questions, answered

Estimated from store data
Is DarkMytholoqy:Lucy pay to win?
No. DarkMytholoqy:Lucy's real-money purchases don't sell gameplay power — Sifter found no pay-to-win mechanics.
Does DarkMytholoqy:Lucy have loot boxes or gacha?
No. Sifter found no loot boxes or gacha in DarkMytholoqy:Lucy — no paid randomised rewards.
Does DarkMytholoqy:Lucy have microtransactions?
No. DarkMytholoqy:Lucy is a buy-once game — Sifter found no microtransactions, battle pass, or in-game store.
How aggressively is DarkMytholoqy:Lucy monetised?
Sifter grades DarkMytholoqy:Lucy A — 0/100 on the Design Risk scale, where a higher number means more aggressive monetisation. No monetisation or engagement mechanics were flagged. The grade is computed from a public checklist, not opinion.
Does DarkMytholoqy:Lucy respect your time?
DarkMytholoqy:Lucy scores 100/100 on Sifter's Time Respect scale — no energy system, daily-login streaks, or limited-time events designed to pull you back.

Players report

Community-reported mechanics from players who own DarkMytholoqy:Lucy. Shown separately — this never changes DarkMytholoqy:Lucy’s Design Risk grade.

Own this game? Connect your Steam library to report a mechanic Sifter missed.

Time Respect

Estimated
100/100 · higher respects your time more

No time-coercive mechanics detected — this game lets you play on your own schedule.

Ownership

Steam account requiredEstimated

This game is yours to keep

  • Plays offline — no server dependency, so it can't be switched off remotely.
  • Installing the Steam release takes a Steam account. Steam doesn't publish whether this title is otherwise DRM-free, so we can't confirm it runs standalone.

This describes the Steam release only — editions of the same game sold on other stores come with those stores' own terms.

Whether you keep what you paid for is its own question, separate from the score. How Sifter measures games →

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DarkMytholoqy:Lucy — Sifter score

Drop this in a forum post, wiki, or README — the badge always reflects the current score.