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Nuclear Design Bureau

Early Access
Nuclear Design Bureau cover art
Developer
Design Bureau KB-11
Released
Sep 14, 2026
Steam reviews
75% of players recommend it, from 365 reviews — Steam calls that “Mostly Positive”
Tags
IndieSimulationStrategy
View on Steam

On Linux and Steam Deck

Proton: Bronze

This game runs under Proton but often crashes or has significant issues, per ProtonDB reports (4 reports). Valve rates it Unsupported on Steam Deck.

Valve marks it Unsupported on SteamOS.

Proton tier: ProtonDB · Deck rating: Valve · Steam Machine, Steam Frame and SteamOS ratings: Valve · Compare 2,053 games

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About this game

The developer's description, from the game's Steam store page.

WARNING! THIS GAME IS IN EARLY ACCESS. IT IS BUGGY AND COMPUTE HEAVY. PLAYERS MAY FACE POTENTIAL BUGS, FREEZES, AND CRASHES.

WHILE THIS GAME UTILIZES WEBGPU and ELECTRON, LINUX/PROTON/MACOS ARE NOT OFFICIALLY SUPPORTED YET. 

I UNDERSTAND THAT THE AI GENERATED CONTENT IS UNAPPEALING AND AM HEAVILY FOCUSED ON ADDRESSING THIS ISSUE. 

THERE IS AN ACTIVE DISCORD COMMUNITY, PLEASE JOIN IF YOU'D LIKE TO PARTICIPATE IN ITS DEVELOPMENT. 

NUCLEAR DESIGN BUREAU is a hardcore sandbox engineering game where you design and test nuclear devices.

You are a junior engineer at the Kurchatov Institute. The State gives you a target and a warehouse full of dangerous materials. Some directives limit what you are allowed to use. Your job is to build a device that does what the directive asks.

This game is built in the open. The campaign, the physics and the tools change based on what players build, where they get stuck, and what they ask for. That is the whole reason it is in Early Access.

HOW IT WORKS

- Receive a directive: Technical requirements and constraints, with material limits on some jobs.

- Measure it by hand: The criticality lab is first person. Set the core in its cradle, lower the beryllium reflector onto it, and watch the counter on the wall while the live k estimate climbs toward one. Push it too far and the dose lands on your hands, not on a number.

- Design: Paint materials straight onto the blueprint grid. Build the primary, the casing, and the supporting systems.

- Simulate: Hit the red button and run full detonation physics in real time.

- Refine: If it fizzles, fails, or wastes material, work out why and change it.

CORE FEATURES

- Physics-Driven Simulation: Shockwaves, heat, radiation, and chain-reaction behavior are modeled in real time.

- Criticality Lab: A first person room where you handle the real parts. Live Monte Carlo k-effective, a wall counter that lags the way the instrument actually would, and radiation exposure that shows on the operator instead of in a readout.

- Detonation Viewer: Observe detonations as they unfold, with live visual feedback on blast behavior.

- Campaign Directives: Structured mission progression with technical goals and constraints.

- Sandbox Mode: Unlimited experimentation with full design freedom.

- Iterative Engineering Loop: Build, test, diagnose, and optimize.

EARLY ACCESS STATUS (CURRENT BUILD)

The current Early Access build is playable end to end and includes the core gameplay loop:

- Design -> Simulate -> Detonate -> Refine

- The criticality lab

- Sandbox mode

- Campaign directives

- Save/load systems with ongoing stability improvements

This is an active development build. Expect balance changes, physics work, and campaign iteration during Early Access.

EARLY ACCESS ROADMAP (SUBJECT TO CHANGE)

Physics and Simulation

- Refining the detonation viewer (better shockwaves, damage radius and thermal radiation modeling, destructible buildings and targets)

- Finer grid resolution for stronger PCs and GPUs

- More to do in the criticality lab

Campaign and Content

- Expanding the campaign with unique challenges

- Many more directives/missions

- Voiced campaign

- Additional bomb concepts (high-radiation designs, clean bombs, neutron bombs)

- More advanced materials

Presentation and Audio

- More music tracks

Community and Meta

- Public leaderboard

- Statistics on every campaign directive, so you can compare how efficient your design was against everyone else's

DEVELOPMENT APPROACH

Design. Simulate. Detonate.

Early Access is where this game gets shaped in public. What players build, where they get stuck, and what they ask for decides what gets worked on next. Most of the day to day happens on Discord.

"The atom is not a soldier, Comrade. It is a force of nature. We merely tell it where to go."

System requirements

As Steam lists them.

Windows

Minimum

OS
Windows 10 64-bit (version 1903 or later)
Processor
8-core, Intel i7-10700 or AMD Ryzen 7 3700X
Memory
16 GB RAM
Graphics
GeForce RTX 3070 or Radeon RX 6700 XT, 8 GB VRAM, WebGPU support
DirectX
Version 12
Storage
3 GB available space
Sound Card
DirectX Compatible
Additional Notes
Requires up-to-date graphics drivers with WebGPU support. Integrated graphics are untested. Large designs run slowly at the minimum. Display: 1280 x 720.

Recommended

OS
Windows 10 or 11 64-bit
Processor
8-core, Intel i7-12700 or AMD Ryzen 7 5800X
Memory
32 GB RAM
Graphics
GeForce RTX 4070 or Radeon RX 7800 XT, 12 GB VRAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
3 GB available space
Additional Notes
Requires up-to-date graphics drivers with WebGPU support. Integrated graphics are untested. Display: 1920 x 1080.

News

What Nuclear Design Bureau's studio and the outlets Valve syndicates on Steam have said recently.

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