
Street Warriors Online
SteamCrazy Rocks Studios · Crazy Rocks Studios
Design Risk Score
Estimated11/100
3 mechanics flagged
Why this score
- FOMO Events+6
Time-limited content with cosmetic-only stakes.
Why this counts
Przybylski et al. (2013) formalized the Fear of Missing Out (FoMO) construct. Games exploit this by attaching scarcity signals to social currency items, creating anxiety that is only relievable through immediate purchase.
- Przybylski et al., Computers in Human Behavior — FoMO construct (2013)
- Scarcity principle (Cialdini) applied to limited-time store offers
- Paid DLC+3
3 paid add-ons beyond the base game.
- Microtransactions+2
In-game purchases sells cosmetic items only — no gameplay advantage.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 11/100. This game was scored from its Steam store listing, so its mechanics are an estimate. How scoring works →
Joy Index
57/100
Good
Community score: 57/100
Joy reflects genuine enjoyment after accounting for design risk.
Verdict
Mindful
Enjoy mindfully
Some mild monetization exists, but the core game offers genuine value. Stay aware of spending triggers.
- Set a monthly cosmetics budget
- Ignore FOMO event pressure
- Focus on what you genuinely enjoy
Want a reading tuned to what youcare about? Connect your Steam library — your “For you” score stays entirely in your browser.
Score your library →Where to buy
More like this
Similar games, with how each one scores.
Mods
Upload a mod →Detected Design Patterns
Content is available only during a limited window, then rotates out.
Why this score
Estimated- FOMO Events+6
Time-limited content with cosmetic-only stakes.
Why this counts
Przybylski et al. (2013) formalized the Fear of Missing Out (FoMO) construct. Games exploit this by attaching scarcity signals to social currency items, creating anxiety that is only relievable through immediate purchase.
- Przybylski et al., Computers in Human Behavior — FoMO construct (2013)
- Scarcity principle (Cialdini) applied to limited-time store offers
- Paid DLC+3
3 paid add-ons beyond the base game.
- Microtransactions+2
In-game purchases sells cosmetic items only — no gameplay advantage.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 11/100. This game was scored from its Steam store listing, so its mechanics are an estimate. How scoring works →
Time Respect
Estimated- Limited-Time Events-20
Time-limited content pressures you to play now instead of when you actually want to.
Embed this score
Drop this in a forum post, wiki, or README — the badge always reflects the current score.





