
Design Risk Score
Estimated17/100
2 mechanics flagged
Why this score
- Energy System+12
Play is limited by a meter that refills over time or by paying.
Why this counts
Energy systems create artificial frustration to monetize play time itself. The temporal constraint is designed to prompt purchase at the exact moment of peak engagement, exploiting the momentum of an enjoyable session.
- Behavioural analysis of time-gated 'pay to continue' monetisation
- WHO ICD-11 'gaming disorder' — impaired control over play time (2019)
- Paid DLC+5
14 paid add-ons beyond the base game.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 17/100. This game was scored from its Steam store listing, so its mechanics are an estimate. How scoring works →
Joy Index
88/100
Excellent
Community score: 88/100
Joy reflects genuine enjoyment after accounting for design risk.
Verdict
Mindful
Enjoy mindfully
Some mild monetization exists, but the core game offers genuine value. Stay aware of spending triggers.
- Set a monthly cosmetics budget
- Ignore FOMO event pressure
- Focus on what you genuinely enjoy
Want a reading tuned to what youcare about? Connect your Steam library — your “For you” score stays entirely in your browser.
Score your library →Where to buy
More like this
Similar games, with how each one scores.
Mods
Upload a mod →Detected Design Patterns
Play sessions are limited by a meter that refills over time — or immediately, by paying.
Why this score
Estimated- Energy System+12
Play is limited by a meter that refills over time or by paying.
Why this counts
Energy systems create artificial frustration to monetize play time itself. The temporal constraint is designed to prompt purchase at the exact moment of peak engagement, exploiting the momentum of an enjoyable session.
- Behavioural analysis of time-gated 'pay to continue' monetisation
- WHO ICD-11 'gaming disorder' — impaired control over play time (2019)
- Paid DLC+5
14 paid add-ons beyond the base game.
Points reflect severity, not just presence — cosmetic-only purchases score far lower than pay-for-power. Total: 17/100. This game was scored from its Steam store listing, so its mechanics are an estimate. How scoring works →
Time Respect
Estimated- Energy System-30
Artificial play limits force you to wait or pay on the game's schedule, not yours.
Embed this score
Drop this in a forum post, wiki, or README — the badge always reflects the current score.





