About this game
The developer's description, from the game's Steam store page.
SteamOS Build Coming Soon!!!
My goal was to always build TimoS for the Steam Frame from the start. They delayed it and delayed it again. My Steam Frame will arrive soon, and I will promptly begin work on a native build with Arch-friendly functionality.
Your head is the controller
TimoS lets someone who can move only their head operate a VR headset, the SteamVR dashboard, and the Windows desktop behind it. No hand controllers, no buttons, no touch. It was built for Timo who needed exactly that.
The one idea: look and hold
Wherever you look, the cursor follows. Hold your gaze on a target for about half a second (customizable), and it activates. Glance away and nothing fires, so looking around never clicks by accident. Every feature in TimoS works this way.
What's in the box today
- Place-then-Click targeting - lock a green target onto the exact spot you want, then fire the click steadily. If you don't quite place it where you want, you can nudge the cursor into place.
- The full mouse - left, right, middle, double-click, drag & drop, and scrolling, on the Windows desktop view. In SteamVR a left click doubles as a trigger pulse to interact with the SteamVR UI.
- A radial menu that's always within reach - anchored where you want, recoverable by a head pose.
- Full on-screen keyboard - complete with F-keys, numpad, US English layout.
- Spoken feedback (optional) - a narrator confirms actions out loud; on-screen captions show what the voice said.
Who this is for
People who benefit most: those with spinal cord injuries, ALS/MND, muscular dystrophy, cerebral palsy, limb difference... anyone whose head is their most reliable pointer.
What you need
A Windows PC with SteamVR and a headset that can use SteamVR (developed and tested on the Valve Index). Also tested with Quest 2 and Quest 3. No controllers required.
Support that cares
If you know something that can improve the way TimoS works. Talk to me! I'm ready for any and all feedback that comes my way. It's my goal to make the emerging technologies include everyone. Starting with VR via SteamVR.
System requirements
As Steam lists them.
Windows
Minimum
- OS
- Windows 10 64-bit
- Processor
- Intel i5-4590 / AMD Ryzen 5 1500X
- Memory
- 8 GB RAM
- Graphics
- VR-ready, Vulkan-capable (NVIDIA GTX 1060 / AMD RX 480)
- Storage
- 2 GB available space
- VR Support
- SteamVR + a PC VR headset. Developed and tested on Valve Index
- Additional Notes
- Any headset that can be connected to SteamVR will do. WiFi may and likely will provide a poor experience, also tested tethered Quest 2 and Quest 3 via USB-C and Horizon app performance metrics showed acceptable performance for simple desktop interaction. Gaming experiences may vary. No controllers required, TimoS is designed to be operated entirely by head movement. Nothing is recorded or transmitted; TimoS makes no network connections.
Recommended
- OS
- Windows 11 64-bit
- Processor
- Quad-core i7 / Ryzen 5 or better
- Memory
- 16 GB RAM
- Graphics
- NVIDIA RTX 2060 / AMD RX 5700 or better
- Storage
- 2 GB available space
- VR Support
- Primarily tested with Valve Index
- Additional Notes
- Any headset that can be connected to SteamVR will do. WiFi may and likely will provide a poor experience, also tested tethered Quest 2 and Quest 3 via USB-C and Horizon app performance metrics showed acceptable performance for simple desktop interaction. Gaming experiences may vary.
News
What TimoS's studio and the outlets Valve syndicates on Steam have said recently.
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