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Code: Terraform

Acceso anticipado
Code: Terraform cover art
Desarrollador
AppsMafia
Lanzamiento
Sep 9, 2026
Steam reviews
84% of players recommend it, from 329 reviews — Steam calls that “Very Positive”
Etiquetas
CasualIndieSimulation
Ver en Steam

En Linux, Steam Deck y Steam Machine

Linux nativoSteam Machine: No compatible

Tiene una versión nativa para Linux en Steam; no necesita Proton. Valve lo califica como No compatible con Steam Deck.

Valve lo califica como No compatible con Steam Machine. Valve lo marca como No compatible con SteamOS.

Versión nativa: Steam · Nivel de Proton: ProtonDB · Calificación de Deck: Valve · Calificaciones de Steam Machine, Steam Frame y SteamOS: Valve · Comparar 2053 juegos · Todos los juegos que Valve ha calificado para Steam Machine

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Míralo para todos los juegos que tienes. Pega un perfil de Steam: sin cuenta y sin instalar nada.

About this game

The developer's description, from the game's Steam store page.

You've been sent to a frozen alien world. Your ship is silent. Sensors offline.

The only way to bring this place to life is to write code.

Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.

You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.

Boot your systems

Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.

Write scripts that run autonomously

Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.

Solve engineering contracts

Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.

Refine, fabricate, deliver

Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.

Power grids and fluid networks

Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.

Tiers, upgrades, and the climb

Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.

Construct what you need

Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.

Build drones. Fly the routes. Stand up outposts.

Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.

A real programming environment

Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.

Something is wrong

Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.

A story told through your terminal

No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.

No hand holding

There are docs and hints. No tutorials. Figure it out, like a real engineer would.

System requirements

As Steam lists them.

Windows

Minimum

OS
Windows 10
Memory
4 GB RAM
Graphics
Any GPU with WebGL support
Storage
1 GB available space
SteamOS + Linux

Minimum

OS
Ubuntu 22.04 LTS or SteamOS 3.0 (64-bit)
Processor
64-bit dual-core processor
Memory
4 GB RAM
Storage
1 GB available space

Downloadable content

Steam lists 2 items of downloadable content for this game.

News

What Code: Terraform's studio and the outlets Valve syndicates on Steam have said recently.

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