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Keepshore: Overseer Seal

Keepshore: Overseer Seal cover art
开发商
fp32.ai LLC
发行日期
Oct 12, 2026
标签
CasualSimulationStrategy
在 Steam 上查看

About this game

The developer's description, from the game's Steam store page.

A standing overseer walks your work-yards.

Every producer in your realm yields +15%. Every workshop, every quarry, every field. On the island you are working now, and on every island you will ever settle. Forever.

One permanent unlock. No tiers, no refills, no subscription, nothing to buy twice.

It stands in the open, in the same stack as everything you earned

Keepshore already shows you exactly why a building produces what it produces — terrain, climate, district, chain, comfort, rail, grid, each named and multiplied in front of you. The Overseer's Seal joins that list as its own honest row. Nothing is hidden inside a number.

A standing headline in Resources, beside Research and Manufacturers Trust. If you own it, you can always see it working.

It scales the chain, not the conversion

The lift is folded in once, at the yield. A producer makes 15% more and draws 15% more, so ore into ingots into tools comes out at exactly +15% end to end — not a compounding efficiency gain that quietly becomes +52% by the third refining stage. The published figure is the figure.

And it keeps working while you sleep

The Nightwatch — the overnight run that fills your storehouses while you are away — pays the same +15% on the goods it brings in. Not a longer night. Not a second window. The same night, 15% richer.

What it deliberately does not do

Keepshore is tuned at zero: the free game is the complete game, and every gate and pacing curve assumes you bought nothing. This seal is a published, capped production bonus and nothing else.

  • It cannot buy your way through the ages. Advancement is gated by real-day maturity and your Settlement Charter's daily objectives — both completely immune to how much you produce.
  • It never touches tribute. The daily tribute your frozen islands send home is calculated blind to it, and stays byte-for-byte identical.
  • It never touches the Nightwatch window. The 24-hour cap and its taper are not for sale, in any form, at any price, ever.
  • It touches one lever only. Not build speed, not build cost, not XP, not order or market payouts, not festival or quest rewards.

In short

  • +15% output from every producer, permanently
  • Applies to every island in your realm, including every island you have not settled yet
  • The same +15% on your overnight Nightwatch goods
  • Named openly in the building inspector and the Resources panel — never a hidden number
  • One-time purchase. No tiers, no consumables, no timers, no second sale
  • Cannot buy age progression, tribute, or anyone else's standing

The work goes on. It just goes further.

System requirements

As Steam lists them.

Windows

Minimum

Requires a 64-bit processor and operating system

Recommended

Requires a 64-bit processor and operating system

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