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Snugfang

Snugfang cover art
开发商
Deniz Durusoy
发行日期
Jul 28, 2026
标签
CasualIndie
在 Steam 上查看

About this game

The developer's description, from the game's Steam store page.

Long ago the sea-beast SNUGFANG sank beneath the waves. Its tide is rising again — and there is only one buoy.

SNUGFANG is a bite-sized physics party game for 1–4 players. You and your friends are the Chums — four hapless swimmers flailing through a flooding arena, fighting over a single load-limited buoy. It comfortably floats two. A third climber sinks it and tips everyone off.

Here's the twist that makes friends turn on each other: you all share one breath meter. Every drowning head drains it; every safe rider tops it up — but a lone survivor can never refill fast enough to save the group. Cooperation isn't a nice-to-have, it's structural. So you rescue, you betray, you yank a friend off the float at the worst possible second to buy your own lungs three more seconds… and you all go under laughing.

Nobody beats Snugfang. The flood is inexorable — it climbs faster every round and always wins. The only score that matters is how long your crew outlasted the tide, and who was the last head above water.

Built 100% from primitives and procedural audio — every wave, every Chum, every panicked heartbeat is generated from pure geometry and synthesized sound. No bought art, no asset-flip filler. A deliberate, hand-built minimalism: fast, readable, and mean.

Key features

  • 1–4 players — couch co-op (shared screen, gamepads + keyboard) or online play.
  • Play alone on the couch and the seats still fill — up to three AI Chums join in, and the crew's temperament changes round to round: some cling to the seat, some rotate you in, some just panic.
  • One buoy, two seats — pure ragdoll-physics scramble; the third rider drowns the lot.
  • Shared air — you live and drown together; a lone survivor still loses. Cooperation is structural, not optional.
  • Who drowns last wins — the flood always takes everyone; the round is really a fight over the order.
  • Three ways to play — LAST CALL (best-of-5 match — one champion), RIPTIDE (the modifier card re-draws mid-round), KING OF THE BUOY (most seat-time wins, not the highest head).
  • An 11-card deck of cruel modifiers deals a new one every round and keeps pushing deeper each run instead of resetting to the same cards from the top — drifting currents, shrinking buoys, whirlpools, and more.
  • Hand-built from pure geometry — a premium primitive aesthetic + code-synthesized sound; moody, minimal, instantly readable.
  • Cheap, mean, endlessly replayable — "one more round" until someone rage-quits.

System requirements

As Steam lists them.

Windows

Minimum

OS
Windows 11 64-bit
Processor
Dual-core 2.0 GHz (Intel Core i3-2100 / AMD equivalent)
Memory
4 GB RAM
Graphics
DirectX 11 GPU, incl. integrated (Intel HD 4000 / 1 GB)
Storage
500 MB available space

Recommended

OS
Windows 11 64-bit
Processor
Quad-core (Intel Core i5 / Ryzen 5)
Memory
8 MB RAM
Graphics
Any dedicated GPU (GTX 1050 or better)
Storage
1 GB available space
macOS

Minimum

OS
macOS 11 Big Sur
Processor
Apple Silicon (M1)
Memory
8 MB RAM
Storage
500 MB available space
Additional Notes
gamepad(s) supported

Recommended

OS
macOS 12+
Processor
Apple Silicon (M1/M2)
Memory
8 MB RAM
Storage
500 MB available space
Additional Notes
gamepad(s) supported

News

What Snugfang's studio and the outlets Valve syndicates on Steam have said recently.

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