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CityBattle | Virtual Earth (EU)

CityBattle | Virtual Earth (EU) cover art
Desenvolvedor
LLC RIKOR IMT
Distribuidora
IDC/Games
Lançamento
Nov 28, 2019
Steam reviews
69% of players recommend it, from 51 reviews — Steam calls that “Mixed”
Marcadores
ActionFree To PlayIndie
Ver na Steam

No Linux e no Steam Deck

Bloqueado pelo antitrapaça

O antitrapaça (Easy Anti-Cheat) não está funcionando no Linux neste jogo, então ele não vai rodar direito mesmo onde o Proton daria conta do resto. Easy Anti-Cheat roda no Linux em 144 outros jogos que o Sifter acompanha — então é uma decisão de cada jogo, não um limite do antitrapaça.

Nível no Proton: ProtonDB · Antitrapaça: AreWeAntiCheatYet · Comparar 2.053 jogos

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About this game

The developer's description, from the game's Steam store page.

CityBattle | Virtual Earth (EU) Europe is a free to play online shooter framed on a alternate reality where complex military robots fight for dominance on Earth. The robots have several abilities, a huge variety of classes and subclasses and teaming then up strategically will be key for winning the battles.

The battles are played in different maps in several games modes, from casual to actual map dominance. Players have the option of settling in city, from Marseille to Beijing or from New York to Moscow, thousand of these cities fight to lead and dominate other cities. Players just find their city on the map of Virtual Earth, join the Army and fight the invaders.

The Army gives the players various classes of military robots, but it’s up to them to tune and gear them up. They can adjust abilities, such as Stealth and Power Shield, to their unique fighting style. Players are to fight the pilots of the world’s most powerful cities and gain TechnoParks, the high-tech plants that fill their pockets and the city budget as well.

Cities with strong armies will be able to control more Techno Parks, pay more to their pilots and develop science and architecture.

KEY FEATURES

• Seven basic classes, over 70 subclasses

The Assault subclasses: The Bomber soars over the battlefield, dropping bombs. The Scout prefers short distance fighting, unpredictable dashes and freezing rays. The Thunder frequently changes positions, firing salvos of 3 guided missiles.… and 15 other subclasses.

• Simultaneous levelup

No need to level each class independently. A player’s Assault level automatically spreads to the Guard, Phantom and Tech.

• Switch classes during the battle

Create up to 20 subclasses to suit every fighting style, keep them in the hangar and switch them as needed.

• Fair monetization

Players pay only for speedier leveling and visual upgrades.

• Customize your robots

CLASSES OF MILITARY ROBOTS

Some of their abilities among many others:

- Assault : The Assault controls the battle from above while flying with its jet thrust and bombing enemies - Bomber: Uses smart weapons to attack the enemies while using its stealth capabilities. - Guard: strong armor and power shield keep him alive while tanking enemy damage - Tech: A support class that works as a healer and can teleport within the map. - Sniper: Ranged deathly attacks and invisibility are its weapons - Firebug: a tank robot with a flamethrower ready to command the frontline - Saboteur: a damager with deathly weapons and scanning skills

LEVELING

For combat experience robot pilots earn Chips and Modes that improve the abilities of their robots.

CITY MANAGEMENT

The cities of Virtual Earth are governed by their residents. Players win the elections in your own virtual city and become its Mayor. They will control the budget, salaries, form alliances and declare wars. Another thing that you’ll do is hire ministers.

• Minister for War

is responsible for the city’s army equipment and training. Supports the army with military drones, launches rockets or deploys auxiliary machines to key battles.

• Minister for Culture and Social Development

is responsible for attracting new residents, their entertainment and the content of the TV channel of his/her virtual city.

• Minister of City Planning (Architecture)

is responsible for the Master Plan of the city. He/she decides what buildings, parks and roads will be built.

System requirements

As Steam lists them.

Windows

Minimum

Requires a 64-bit processor and operating system
OS *
64-bit Operating Systems (Windows 7, Windows 8, Windows 10)
Processor
Intel Core i3 4170 or AMD FX-8120
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460
DirectX
Version 11
Network
Broadband Internet connection
Storage
21 GB available space

Recommended

Requires a 64-bit processor and operating system
OS *
64-bit Operating Systems (Windows 7, Windows 8, Windows 10)
Processor
Intel Core i5-2300 or AMD FX-8300 or higher
Memory
8 GB RAM
Graphics
NVIDIA 760GTX or AMD R9 280X
DirectX
Version 11
Network
Broadband Internet connection
Storage
21 GB available space

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