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SUBSØNIC

SUBSØNIC cover art
Desenvolvedor
Komar Labs
Lançamento
Aug 3, 2026
Marcadores
ActionIndie
Ver na Steam

About this game

The developer's description, from the game's Steam store page.

THE MUSIC IS THE LEVEL

SUBSØNIC is an audio-reactive twin-stick bullet-hell where every wave, every pattern, and every boss is built from the song you're playing. Enemies spawn on the onsets. Bullets quantize to the beat. Boss phases follow the track's own structure; the verse builds, the chorus swarms, the drop is a wall. Beat the song and you beat the level.

YOUR MUSIC VIDEO IS THE NEXT LEVEL

Drop in an mp4 or mov and SUBSØNIC pulls the song, builds the entire level from it, and plays the video behind the fight. You're not fighting to your favorite music video anymore; you're fighting inside it.

THREE WAYS TO PLAY

  • Curated packs — three hand-tuned packs shipped with the game, analyzed and balanced track by track, each building to its own megaboss. Plus bonus tracks for free play. Press play.
  • Bring your own music — import mp3, flac, wav, or ogg. SUBSØNIC analyzes it offline in seconds, detects its key and structure, and turns it into a playable bullet-hell stage. Your library becomes the game.

  • Bring your own video — import mp4 or mov. Same analysis, and the video itself becomes the battlefield backdrop.


SHOOT IN KEY

SUBSØNIC reads the harmonic key of whatever is playing and tunes your fire to match. The whole screen blooms in time; austere vector geometry, heavy bloom, reactive to the mix. It is loud, clean, and built to be watched as much as played.

BUILD YOUR RUN

Draft pick-1-of-3 SOUNDCHECK upgrades between songs, stack beat-locked powerups, and grow a tail that is both weapon and wall; wrap enemies Tron-style and nothing gets out. Survive UMBRA, the anti-bloom darkness that inverts the game's light. A live destruction meter rides above your ship, from WARMING UP to ANNIHILATION.

EARN THE GRADE

Every run is scored. Chase the S-rank, clear a stage without taking a hit, earn per-song medals, and push three packs of escalating intensity toward their finales: three distinct megabosses, each one a fight tuned to the song behind it.

FEATURES

  • Audio-reactive spawns, patterns, and boss phases driven by real signal analysis
  • Video import (mp4 / mov): the song builds the level, the video plays behind the fight
  • Curated packs plus full user-music import (mp3 / flac / wav / ogg)
  • Harmonic key detection that tunes your shooting bloom to the track
  • SOUNDCHECK upgrade drafts, beat-locked powerups, and a tail that walls off enemies
  • UMBRA: anti-bloom darkness events that invert the light
  • Three packs, three megaboss finales, plus free-play bonus tracks
  • Score attack with letter grades, per-song medals, no-hit clears, and 19 Steam achievements
  • True HDR output, on by default on HDR displays
  • A live destruction meter above your ship, from WARMING UP to ANNIHILATION
  • Full controller and keyboard + mouse support
  • Adjustable motion intensity for comfort; dial the screen shake and effects down or off

  • Offline-first. No account, no always-online, no nonsense.


NO COMPROMISES

Premium price, no microtransactions, no crypto, no live-service hooks. Buy it, own it, play it offline forever.

System requirements

As Steam lists them.

Windows

Minimum

Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Quad-core 2.4 GHz (Intel Core i3 / AMD Ryzen 3)
Memory
6144 MB RAM
Graphics
Vulkan 1.2-capable GPU; integrated graphics OK (AMD Radeon 610M or better)
Storage
1024 MB available space
Sound Card
Stereo audio output
Additional Notes
Requires a Vulkan-capable GPU. The game is audio-reactive; visual quality scales automatically to your hardware.

Recommended

Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Quad-core 3.0 GHz (Intel Core i5 / AMD Ryzen 5)
Memory
8192 MB RAM
Graphics
NVIDIA GTX 1060 / AMD RX 580 (4 GB VRAM) or better
Storage
1024 MB available space
Sound Card
Stereo audio output
macOS

Minimum

Requires an Apple processor
OS
macOS 11.0 (Big Sur)
Processor
Apple M1 or later (Apple Silicon only)
Memory
8192 MB RAM
Graphics
Apple M1 integrated GPU or better (Metal)
Storage
1024 MB available space
Sound Card
Stereo audio output
Additional Notes
Apple Silicon only (M1 or later); Intel Macs are not supported. Audio-reactive — stereo output recommended. Photosensitivity: contains flashing and strobing effects.

Recommended

Requires an Apple processor
OS
macOS 13.0 (Ventura) or later
Processor
Apple M1 or later
Memory
8192 MB RAM
Graphics
Apple M1 or better
Storage
1024 MB available space
Sound Card
Stereo audio output
SteamOS + Linux

Minimum

OS
Ubuntu 22.04 / SteamOS 3 or newer (glibc 2.35+), 64-bit
Processor
Quad-core 2.4 GHz (x86-64)
Memory
6144 MB RAM
Graphics
Vulkan 1.2-capable GPU; integrated graphics OK (AMD Radeon 610M or better)
Storage
1024 MB available space
Sound Card
Stereo audio output (PipeWire / PulseAudio / ALSA)
Additional Notes
64-bit x86-64 only. Requires a Vulkan-capable GPU and glibc 2.35 or newer. Runs on Steam Deck. Audio-reactive — stereo output recommended. Photosensitivity: contains flashing and strobing effects.

Recommended

OS
Ubuntu 24.04 / SteamOS 3 or newer, 64-bit
Processor
Quad-core 3.0 GHz (x86-64)
Memory
8192 MB RAM
Graphics
NVIDIA GTX 1060 / AMD RX 580 (4 GB VRAM) or better
Storage
1024 MB available space
Sound Card
Stereo audio output

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